New 250GB Plans LIVE now. See plans →
Industries & Use Cases · Animatic

Animatic Review for Animation Teams

The animatic is where timing, pacing, and story finally move. PlayPause gives animation teams second-accurate feedback on the animatic so the edit is locked before expensive frames are produced.

Project Assets Roles
Footage12 clips
Final_Cut_v4.mp4824 MB Approved
Proxy_v4.mov210 MB Proxy
Poster_Frame.png3.4 MB
Delivery_Notes.pdf0.2 MB
31 GB of 50 GB · originals, proxies & finals
Faster review cyclesApprovals per week climb as revision rounds shrink.
W1W2W3W4W5W6W7
Second-accurate
timing notes on the animatic
Lock the edit
before full production
Version stacks
track every timing pass

An animatic turns a storyboard into time. It is the first moment the team can feel whether the pacing works, and the last cheap moment to change it. Every frame produced against an unapproved animatic is a frame at risk. PlayPause gives animation teams second-accurate feedback on the animatic so the edit is locked before expensive frames are produced.

Who this is for

This is for the animation director, editor, or producer who has to sign off the timing of an animatic before committing to full production. Timing notes are the whole game here, and a timing note without a timecode is useless. "The beat lands late" could mean anything. "Hold two frames longer at 00:12" is a fix. You need feedback that points to the exact moment it applies.

Why animatic timing is hard to review

Pacing is felt, not described. When a reviewer writes "it drags in the middle," the editor has a 90-second window to guess at. Without a timecode on every note, the team re-watches, debates, and guesses, and the guess is what gets animated. And comparing two timing passes by re-watching both end to end wastes the time the animatic was supposed to save. The math is brutal: a single shot can take a day to animate, so one wrong timing call is a day gone, plus the day to fix it. Catching it at the animatic, where a change costs a few minutes in the edit, is the whole reason the stage exists.

How PlayPause fits animatic review

Every comment pins to the exact second, so "feels slow here" becomes "hold at 00:12." Side-by-side compare lets you scrub two cuts frame by frame to confirm a timing change actually fixed the beat. Version stacks track every timing pass, and an approval lock records the moment the edit is signed off, so full production starts from a locked cut. The old way was "feels slow in the middle," a 90-second window to guess at, and a verbal "looks good" with no record. Here it is a note pinned to 00:12, a side-by-side cut compare, and a logged edit lock.

1Push the animatic to a secure link
2Pin each timing note to the exact second
3Compare cuts side by side to confirm the fix
4Lock the edit before full production
A timing note without a timecode is an opinion; pinned to 00:12 it becomes a fix.
Review · frame-accurate comment

A real animatic

We are locking the animatic on a 2-minute short. The director scrubs to 00:47, pins a note, and writes "the reaction holds too long, cut six frames." That lands on 00:47. The editor trims it, pushes the new cut, and the director opens compare to scrub the old timing against the new one. The reaction now lands clean. They lock the edit. Full animation begins from a signed-off cut, and not a single expensive frame is produced against a timing that was still in question.

The features that matter for animatics

  • Second-accurate timing notes pinned to the exact frame
  • Side-by-side compare to confirm a timing fix landed
  • Version stacks to track every timing pass
  • Approval locks with a timestamped record before production
  • Secure no-account links for clients, with watermark, expiry and domain-lock

Animatics for unannounced projects are confidential. Password the link, set an expiry, restrict it to the client's domain, and watermark every frame so a leak traces to a session.

Start free at zero to lock one animatic. A small animation team runs on Agency at fifteen dollars a month per person; a studio with multiple shows in production fits Agency at seven. Lock timing before you animate, so every frame you produce is a frame against an approved cut.

How it works

The coded toolkit behind every review

Brand FilmPromoSizzle

Organized workspaces

Keep every client, project, and round in its own clean space.

v1v2v3

Version stacks

Stack every cut and compare two versions side by side, frame by frame.

30dPassword

Secure sharing

Expiring, password-protected, domain-restricted links with watermarking.

3 reviewers 30d

One review link

Send a single link, no downloads, no logins, no feedback lost in email.

Capabilities

Built into PlayPause

Frame-accurate comments

Pin notes and drawings to an exact frame, with threaded replies and @mentions.

Version compare

Stack cuts and scrub two versions side-by-side, frame by frame.

Approval locks

Lock a version as approved so there's never ambiguity about what's final.

Secure sharing

Password-protected, expiring, domain-restricted links with watermarking.

Camera-to-Cloud

Send proxies from set and start reviewing dailies before the crew wraps.

Integrations

Premiere & After Effects panels, plus Slack, Microsoft Teams, and Zapier.

Ship your next cut with fewer rounds

Collaborate in real time, lock approvals, and deliver with confidence, starting today.

Sign Up for Free