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PLATFORM FEATURE
Drawing & Markup Tools for Video Review
Show exactly what you mean. PlayPause.io puts a full suite of visual markup tools directly on the video frame so your team and clients can circle, arrow, highlight, and annotate with precision — no email attachments, no screenshot confusion, no lost context.

PLATFORM FEATURE
Drawing & Markup Tools for Video Review
Show exactly what you mean. PlayPause.io puts a full suite of visual markup tools directly on the video frame so your team and clients can circle, arrow, highlight, and annotate with precision — no email attachments, no screenshot confusion, no lost context.

PLATFORM FEATURE
Drawing & Markup Tools for Video Review
Show exactly what you mean. PlayPause.io puts a full suite of visual markup tools directly on the video frame so your team and clients can circle, arrow, highlight, and annotate with precision — no email attachments, no screenshot confusion, no lost context.
• Draw, circle, and annotate directly on any video frame
• Arrows, shapes, freehand pen, and text labels — all frame-locked
• Every markup is timestamped, attributed, and permanently saved
• Visible to all reviewers in real time during collaborative sessions
• Works in the browser — no plugin or software install required
• Draw, circle, and annotate directly on any video frame
• Arrows, shapes, freehand pen, and text labels — all frame-locked
• Every markup is timestamped, attributed, and permanently saved
• Visible to all reviewers in real time during collaborative sessions
• Works in the browser — no plugin or software install required
• Draw, circle, and annotate directly on any video frame
• Arrows, shapes, freehand pen, and text labels — all frame-locked
• Every markup is timestamped, attributed, and permanently saved
• Visible to all reviewers in real time during collaborative sessions
• Works in the browser — no plugin or software install required

THE PROBLEM
Words Are Not Enough for Visual Feedback
Post-production is a visual medium. When a director says “the VFX looks wrong in the corner”, an editor needs to know which corner, which frame, and what specifically looks wrong. When a client says “the graphic feels off”, a designer needs to see what they mean, not just read about it. Text-only feedback on visual work is inherently ambiguous. It forces creative teams to interpret language where a simple circle on a frame would communicate the same thing in half a second. The result is extra revision rounds, wasted time, and frustrated stakeholders on both sides.

THE PROBLEM
Words Are Not Enough for Visual Feedback
Post-production is a visual medium. When a director says “the VFX looks wrong in the corner”, an editor needs to know which corner, which frame, and what specifically looks wrong. When a client says “the graphic feels off”, a designer needs to see what they mean, not just read about it. Text-only feedback on visual work is inherently ambiguous. It forces creative teams to interpret language where a simple circle on a frame would communicate the same thing in half a second. The result is extra revision rounds, wasted time, and frustrated stakeholders on both sides.
58%
of revision requests are misunderstood due to imprecise verbal feedback
3.4x
faster feedback resolution with visual markup vs text-only notes
2.7
fewer revision rounds when markup tools are available to reviewers
5 hrs
saved per project week by eliminating feedback interpretation back-and-forth
The Real Cost of Text-Only Video Feedback
When clients and stakeholders can only describe visual problems in words, every piece of feedback becomes a riddle for the creative team to solve. Here is what that looks like in practice:
• A client sends a PDF export with circles drawn in Preview — the circles are on the wrong frame in the wrong resolution, and nobody can tell which element is being referenced
• A director emails a screenshot with a red oval pasted from PowerPoint to “explain” a compositing note — the screenshot is compressed, the frame reference is wrong, and the VFX team wastes a day finding the right shot
• A brand reviewer says “the logo in the top left feels too small in that sequence” — which sequence? Which version? How many frames? Which logo treatment?
• An executive producer reviews on their phone during a flight and sends voice memos describing timecodes that nobody can find because the version she watched was v3 and the team is now on v7
• Two stakeholders give conflicting feedback about the same element in the same shot, but nobody can tell which note refers to which frame because both notes are plain text
PlayPause.io eliminates visual ambiguity from the review process entirely. Reviewers draw, circle, and annotate directly on the frame they are talking about. The creative team sees exactly what needs to change — no interpretation, no guesswork, no wasted revision rounds.

THE FEATURE
What Are PlayPause.io Drawing & Markup Tools?
Drawing and markup tools in PlayPause.io are a complete set of visual annotation instruments built directly into the video review interface. When a reviewer pauses playback on any frame, the markup toolbar activates and gives them the ability to draw, circle, highlight, and label anything on that specific frame. Unlike screenshot-based annotation or external markup apps, every drawing in PlayPause.io is permanently linked to the exact timecode where it was created. The markup lives with the video, not in a separate file. Every reviewer with project access sees every drawing in context, exactly as it was created, anchored to its frame. Drawings are layered on top of the video for review purposes and are not baked into the underlying video file. They are annotation layers: visible in the review environment, exportable for documentation, but never destructive to the original asset.

THE FEATURE
What Are PlayPause.io Drawing & Markup Tools?
Drawing and markup tools in PlayPause.io are a complete set of visual annotation instruments built directly into the video review interface. When a reviewer pauses playback on any frame, the markup toolbar activates and gives them the ability to draw, circle, highlight, and label anything on that specific frame. Unlike screenshot-based annotation or external markup apps, every drawing in PlayPause.io is permanently linked to the exact timecode where it was created. The markup lives with the video, not in a separate file. Every reviewer with project access sees every drawing in context, exactly as it was created, anchored to its frame. Drawings are layered on top of the video for review purposes and are not baked into the underlying video file. They are annotation layers: visible in the review environment, exportable for documentation, but never destructive to the original asset.


THE FULL TOOLKIT
Every Drawing and Markup Tool in PlayPause.io

THE FULL TOOLKIT
Every Drawing and Markup Tool in PlayPause.io
Freehand Pen
The freehand pen is the most expressive tool in the markup suite. Reviewers draw naturally on the frame with a finger, stylus, or mouse, following the exact contours of any element they want to reference. Freehand drawing is ideal for organic shapes, gesture-based direction, and quickly encircling multiple elements with a single stroke.
Best used for:
• Circling a specific VFX artefact or compositing error in an irregular shape
• Drawing attention to a performance moment with an expressive gesture mark
• Quickly marking a zone in a frame where colour, light, or texture needs adjustment
• Indicating a motion path or camera movement direction for re-work
• Rough storyboard-level gesture notes for directors communicating creative intent
Rectangle & Box Tool
The rectangle tool draws clean, precise bounding boxes around any region of the frame. It is the tool of choice when reviewers need to define a specific area precisely — a lower-third placement zone, a legal text safe area, a VFX element boundary, or a region of the frame where a colour correction needs to be isolated.
Best used for:
• Defining the bounds of a title-safe or action-safe area violation
• Highlighting the exact region where a brand logo should be repositioned
• Boxing a VFX element that needs roto work, replacement, or extension
• Marking the frame region of a colour grade note for the colourist
• Identifying a specific area of an interview backdrop that needs paint work
Ellipse & Circle Tool
The ellipse tool draws perfect circles and ovals on the frame. It is the fastest way for non-technical reviewers to say “this specific thing.” Clients, directors, and brand stakeholders find the circle tool intuitive and tend to use it spontaneously when the interface gives them the option, dramatically improving the quality of their feedback.
Best used for:
• Circling a specific object, person, or element in a wide shot
• Marking a lens flare, artefact, or unintended reflective element in the frame
• Highlighting a face in a crowd scene for reshooting, replacement, or blur
• Indicating a specific prop, signage, or brand element for checking or correction
• Encircling a motion blur, depth-of-field issue, or focus problem in a shot
Arrow & Pointer Tool
The arrow tool draws directional pointers that guide the viewer’s eye to a precise point in the frame. Arrows are especially effective when the element in question is small, subtle, or in a complex visual environment where a circle would obscure the very thing being referenced.
Best used for:
• Pointing to a single pixel-level compositing seam or edge artefact
• Directing the viewer to a specific corner of the frame where a rig or crew member is visible
• Indicating a specific data read in a technical QC review, such as a false signal in a scope
• Pointing to the exact frame edge where a matte line or green-screen spill begins
• Drawing attention to an audio sync slip visible in a subject’s mouth movement
Straight Line Tool
The straight line tool creates clean, geometric reference lines across the frame. It is a precision instrument for notes that require geometric context — crop guidelines, level references, composition alignment, or visual grid overlays for graphic design review.
Best used for:
• Showing a horizon level or Dutch tilt that needs correction
• Indicating a rule-of-thirds or visual balance alignment note for editors
• Demonstrating a title or graphic baseline alignment issue to a designer
• Drawing a crop line to show how a widescreen frame will be reframed for vertical delivery
• Marking a visual axis or eye-line reference for continuity review
Text Label Tool
The text label tool places text directly on the frame as an overlay annotation. Rather than requiring the reviewer to write a separate comment that refers back to the drawing, the text label embeds the note directly in the frame where it belongs. Labels are ideal for numbered or categorised review notes that correspond to a more detailed written explanation.
Best used for:
• Labelling multiple elements in a complex frame with numbered markers (1, 2, 3) corresponding to a numbered note list
• Adding a brief instruction directly on the frame: “Extend here,” “Remove,” “Match previous shot”
• Identifying a specific character or asset in a multi-person or multi-element VFX shot
• Marking technical metadata directly on the frame: timecode, shot name, or version reference
• Providing direction overlays in storyboard or animatic review contexts
Highlight Tool
The highlight tool applies a semi-transparent colour wash over a region of the frame — similar to a highlighter pen on a printed page. It is less intrusive than solid shapes and works well for drawing attention to broad areas without obscuring the underlying image detail.
Best used for:
• Softly highlighting a background region that needs grade attention without obscuring foreground elements
• Marking a broad zone of a graphic frame for re-design consideration
• Indicating a general area of a split screen or composited image for layout discussion
• Drawing attention to colour temperature zones in a wide landscape or environment shot
• Reviewing motion graphics and indicating zones where text density feels too heavy
Colour Selection & Opacity Control
Every drawing tool in PlayPause.io is available in a full colour palette, and every annotation has an adjustable opacity level. Colour selection is used to create visual annotation conventions across a team, or simply to ensure that markup is visible against the specific colours in the frame being annotated.
Colour and opacity features:
• Full colour palette for annotation brush, shape fill, and border
• Adjustable opacity from 10% to 100% so annotations never completely obscure the underlying frame
• Team colour conventions: assign each reviewer a dedicated annotation colour for instant visual attribution
• Automatic colour contrast optimisation to maintain markup visibility on light or dark frames
• Saved colour preferences per user account for consistent annotation styling
Edit, Undo, and Delete
Markup tools in PlayPause.io are non-destructive and fully editable. Reviewers can undo any drawing before saving, edit or reposition annotations after creation, and delete individual markup layers without affecting the rest of the review record.
Editing capabilities
• Single-step undo during markup creation before submitting the annotation
• Select and reposition any saved annotation within the same frame
• Delete individual markup elements while preserving the rest of the annotation
• Edit the text of saved text label annotations without recreating the drawing
• Annotation history showing the edit log for any modified markup
Complete Drawing Tool Reference

Drawing & Markup Tool
What It Enables in PlayPause.io
Freehand Pen
Draw naturally on any frame to circle, underline, or gesture-mark any element
Rectangle Tool
Draw precise bounding boxes to define regions, safe areas, or replacement zones
Ellipse & Circle
Circle specific objects, artefacts, or elements for instant visual identification
Arrow & Pointer
Direct attention to precise points, edges, or pixel-level details in the frame
Straight Line
Create geometric reference lines for alignment, crop, or composition notes
Text Label
Embed text directly on the frame as an in-context instruction or identifier
Highlight Tool
Apply semi-transparent colour wash over broad areas for softer region markup
Colour Selection
Full palette with per-reviewer colour assignment for visual attribution
Opacity Control
10–100% opacity adjustment so markup never obscures the underlying image
Undo & Edit
Non-destructive editing: undo, reposition, modify, or delete any markup layer
Layer Management
Show or hide annotation layers by reviewer, tool type, or resolution status
Frame Lock
All markup is permanently anchored to the exact frame and timecode of creation
Real-Time Sync
Drawings appear live for all active participants during collaborative sessions
Markup Export
Export annotated frame stills as PNG or PDF for external documentation
API Access
Retrieve markup data programmatically for custom pipeline integrations

HOW IT WORKS
Using Drawing & Markup Tools in PlayPause.io
The following is an example of a complete post-production approval workflow for a television commercial. Every stage, approver, and required action is configurable. This example illustrates the depth and flexibility of the PlayPause.io approval system.

HOW IT WORKS
Using Drawing & Markup Tools in PlayPause.io
The following is an example of a complete post-production approval workflow for a television commercial. Every stage, approver, and required action is configurable. This example illustrates the depth and flexibility of the PlayPause.io approval system.
Upload and Open the Video
Upload your video file to PlayPause.io. All professional formats are supported. The video opens in the review player with the full annotation toolbar available to all invited reviewers.
Pause at the Frame You Want to Mark Up
Play the video and pause at any moment you want to annotate. The markup toolbar activates as soon as playback is paused. The current timecode is automatically captured and will be linked to every annotation created on that frame.
Choose Your Tool
Select the drawing tool that best fits what you want to communicate: freehand for organic gestures, shapes for precise region definition, arrows for pinpoint direction, or text labels for in-frame instructions.
Choose Your Colour
Select an annotation colour from the palette. If your team uses a colour convention — red for critical changes, blue for suggestions, yellow for questions — pick the appropriate colour before drawing.
Draw Directly on the Frame
Draw on the video frame just as you would on a piece of paper or a whiteboard. The drawing appears as an annotation layer on top of the video without affecting the underlying file. You can draw as much or as little as you need.
Add a Text Comment
After drawing, write a text comment to accompany your markup. The drawing and the text comment are saved together as a single annotation, linked to the timecode of the paused frame. @mention a team member to assign the feedback.
Submit the Annotation
Submit your annotation. It is immediately visible to all reviewers with access to the project. It appears as a colour-coded marker on the video timeline. In live sessions, it appears in real time for all active participants.
Review, Reply, and Resolve
The editor or responsible team member opens the annotation, reviews the drawing in context, replies to any questions, and marks the annotation as resolved when the change has been made. Resolution is logged with a timestamp and resolver identity.

BEFORE VS AFTER
What Changes When Your Team Can Draw on the Frame

BEFORE VS AFTER
What Changes When Your Team Can Draw on the Frame

Without Visual Markup
With PlayPause.io Drawing Tools
Outcome
Client emails a screenshot with a hand-drawn circle scanned from a printout
Client circles the element directly on the frame in PlayPause.io
Zero ambiguity — exact element identified instantly
Director sends a voice memo saying “that thing in the bottom right”
Director draws an arrow pointing to the specific pixel-level element
Editor jumps directly to the marked frame and sees exactly what changed
VFX supervisor writes a paragraph describing a compositing seam in text
VFX supervisor draws a freehand circle around the exact edge in the shot
Compositor resolves the note in one pass without clarifying questions
Brand reviewer says the logo “feels slightly misaligned”
Brand reviewer draws a rectangle showing where the logo should sit
Designer corrects to exact specification without revision guessing
Colourist receives a grade note that applies to “the left side of the wide shot”
Director paints a highlight over the exact region needing grade attention
Colourist applies a precise, isolated node without scope ambiguity
Post supervisor sends conflicting notes from 3 stakeholders via 3 different tools
All stakeholders annotate the same frame in PlayPause.io with named, coloured markup
All feedback consolidated, attributed, and resolved in one location
Animation director describes a motion arc in an email that no-one can interpret
Animation director draws the desired motion path directly over the animatic
Animator follows the drawn path and delivers the correct move first time
Legal team flags a potential content issue but cannot specify the exact frame
Legal reviewer draws a rectangle around the specific element at the specific timecode
Compliance issue resolved precisely, with a permanent audit record

WHO USES DRAWING & MARKUP TOOLS
Drawing & Markup Tools for Every Role in Post-Production

WHO USES DRAWING & MARKUP TOOLS
Drawing & Markup Tools for Every Role in Post-Production
Editors & Assistant Editors
Editors receive visual markup notes that eliminate the need to decode language. A circle on a frame tells an editor exactly where to look. An arrow to a cutting point tells them exactly which edit is under discussion. Text labels on individual frames create a frame-by-frame action list that can be worked through methodically without clarification calls.
• Receive drawn notes anchored to exact frames, not descriptive text guesses
• Identify the specific cut, graphic, or element under discussion without ambiguity
• Export markup notes as Premiere Pro markers to work through notes inside the NLE
• Reply to markup annotations in the threaded comment system without picking up the pho
Directors & Creative Directors
Directors need to communicate visual intent. Drawing tools give them the ability to do what they would do in a physical screening room — point at the screen, gesture, circle, indicate. Whether they are reviewing on a desktop in a cutting room or on a tablet in a hotel room, the markup toolkit puts the full range of visual communication at their fingertips.
• Draw gesture notes that communicate creative intent faster than any written description
• Mark composition, framing, and blocking issues with shapes and reference lines
• Annotate storyboards, animatics, and rough cuts with motion direction and timing notes
• Review in real time with the editor using live annotation sync during collaborative sessions
Colourists & DI Supervisors
Colour grading review has always suffered from the imprecision of verbal colour description. PlayPause.io’s drawing tools give directors and DPs the ability to highlight the exact region of a frame — not just the shot, but the specific zone within the shot — where they want the grade adjusted. Colourists receive region-specific, frame-accurate notes ready to action in their grading environment.
• Highlight exact frame regions for isolated secondary corrections
• Draw before-after zone references for split-screen grade comparison discussions
• Receive visual confirmation from clients of which colour element in which zone needs changing
• Export annotated frame stills as grade reference documentation for delivery packages
Formal Approval and Rejection Actions
VFX review requires the highest level of annotation precision available. A compositing note that does not identify the exact pixel boundary of a matte line error sends compositors in circles. PlayPause.io’s arrow and freehand tools give VFX supervisors the precision instruments they need to communicate at the frame and pixel level.
• Draw freehand circles around compositing artefacts at the frame level
• Use arrows to point to pixel-level matte lines, green screen spills, and edge artefacts
• Annotate multiple passes in the same session: comp, grade, roto, and paint notes in one place
• Conduct real-time live review sessions with remote compositor teams across time zones
Post-Production Supervisors & Producers
Supervisors benefit from drawing tools as a quality control and documentation mechanism. The ability to see exactly what notes were provided, in what visual form, and at what timecode creates a complete quality record for each deliverable. When disputes arise about whether a note was communicated clearly, the markup record is the definitive record.
• Review markup from all stakeholders consolidated in a single annotation timeline
• Use resolution tracking to verify that every drawn note has been addressed
• Export annotated frame PDFs as delivery documentation and client communication records
• Use annotation reports to demonstrate studio communication quality to clients
Motion Graphics & Title Designers
Graphic design review on video is a uniquely difficult problem because the reference frame for any design discussion is the video itself, not a static file. PlayPause.io gives motion graphic reviewers the ability to annotate directly on the frame where a title appears, showing exactly how it should be repositioned, resized, or restyled, in context, at the correct timecode.
• Draw alignment guidelines directly on frames to show title positioning requirements
• Circle typographic elements that need restyling with colour-coded precision
• Draw crop reference lines to show how graphics translate across delivery formats
• Annotate animatic and motion design reviews with gesture direction for keyframe discussion
Clients, Brands & Broadcasters
The greatest impact of drawing tools is often on client-side feedback quality. When non-technical clients are given a tool that lets them draw on the screen, they naturally give better feedback. The intuitive interface guides them away from imprecise language and toward precise visual communication. Projects that previously ran four or five revision rounds resolve in two.
• Intuitive draw-on-screen interface requires no technical knowledge to use
• Clients mark exactly what they mean in their browser, with no software installation
• Visual markup dramatically reduces misunderstood feedback and wasted revision cycles
• Formal approval click provides documented sign-off with identity, timestamp, and version


INDUSTRY APPLICATIONS
Drawing & Markup Tools Across the Post-Production Pipeline

INDUSTRY APPLICATIONS
Drawing & Markup Tools Across the Post-Production Pipeline
Commercial & Advertising Production
Advertising post-production is a high-speed, high-stakes environment where a single visual inconsistency can fail brand compliance or legal review. Drawing tools give brand reviewers the precision to identify exactly which element is out of compliance, where it sits in the frame, and what it should look like — without a single ambiguous word.
Typical uses: Logo compliance review, brand safe-area checking, graphic overlay position approval, motion graphic timing and style review, multi-market variant comparison.
Episodic Television & Streaming
Managing visual consistency across 8 to 13 episodes requires the ability to communicate notes with reference to specific frames across multiple cuts and multiple deliverables simultaneously. Drawing tools anchor continuity notes, visual effects reviews, and broadcast compliance flags to the exact frames that require attention.
Typical uses: Continuity error identification, broadcaster delivery QC, VFX shot review per episode, title card and lower-third compliance, series visual consistency review.
Feature Film Post-Production
Feature film post involves the most demanding and most expensive visual review processes in the industry. Drawing tools give department heads and studio executives the ability to communicate visual notes with a precision that matches the quality expectations of feature-level production.
Typical uses: Rough cut and fine cut review, VFX sequence approval, DI and colour review, title sequence and credit roll check, studio delivery compliance review.
Documentary & Long-Form
Documentary review often involves stakeholders with strong visual opinions who do not have technical post-production vocabulary. Drawing tools are a great equaliser: they allow non-technical participants to communicate visual feedback at the same level of precision as professional editors and supervisors.
Typical uses: Archival footage review, interview framing assessment, graphic and map overlay placement, music and text timing review, distributor editorial notes.
E-Learning & Corporate Video
Corporate and e-learning video review involves subject matter experts who need to identify specific on-screen elements — text that is factually incorrect, diagrams that are misleading, or sequences where the voiceover and visual are misaligned. Drawing tools give SMEs a precise, frame-locked way to communicate these notes.
Typical uses: Compliance and accuracy review, brand guideline verification, on-screen text and data review, accessibility and captioning placement, localisation variant approval.
Social Media & Short-Form Video
Short-form content review requires fast, precise communication on very dense visual content. Drawing tools allow teams to mark up multiple elements in a 15-second video with clarity, ensuring that every revision round is targeted and efficient regardless of the brevity of the content.
Typical uses: Platform format and safe-zone review, subtitle and caption placement, graphic element and brand compliance, multi-format variant sign-off, influencer content review.

WHAT OUR USERS SAY
Post-Production Teams Who Found Their Visual Voice

WHAT OUR USERS SAY
Post-Production Teams Who Found Their Visual Voice

James R
Executive Producer
“Innovative and Insightful”
“The drawing tools changed the entire dynamic of our client review sessions. Before, clients sent us impressionistic text. Now they draw on the frame and we immediately know exactly what they want changed. Our revision rounds dropped from four to one-point-five on average.”

Claire T.
Post-Production Supervisor
“Innovative and Insightful”
“Our VFX supervisor used to spend 20 minutes per shot on clarification calls before he could even start addressing a note. Now he opens the annotation, sees the circle on the exact edge he needs to fix, and starts the roto pass immediately. The time savings are enormous.”

Marcus L
Lead Colourist
“Innovative and Insightful”
“As a colourist, the most frustrating notes are the ones that say a grade looks ‘a bit warm’ or ‘slightly too dark.’ With PlayPause.io, the director draws a highlight over exactly the region of the frame they mean. I know the shot, I know the zone, and I can address it precisely.”

Priya N
Creative Director
“Innovative and Insightful”
“We review 40 to 60 social videos per week. Before PlayPause.io, that was 40 to 60 email threads. Now everything goes through one platform where clients draw their notes on the frame and our editors resolve them in one pass. The throughput increase is the reason we took on two new accounts.”

INTEGRATIONS
Markup That Works With Your Existing Pipeline
PlayPause.io drawing annotations are not trapped inside the platform. They export, integrate, and sync with the professional tools your team already depends on.

INTEGRATIONS
Markup That Works With Your Existing Pipeline
PlayPause.io drawing annotations are not trapped inside the platform. They export, integrate, and sync with the professional tools your team already depends on.
Adobe Premiere Pro
Export annotated frames and markup notes as Premiere Pro sequence markers. The editor receives every drawing note as a visual marker at the exact timecode in their timeline, with the markup image attached for reference. No tool-switching, no cross-referencing, no lost notes.
DaVinci Resolve
Colour-specific markup notes, including highlighted regions and drawn zone references, can be exported for use in DaVinci Resolve sessions. Colourists work with region-referenced notes in their grading environment without maintaining a separate review window.
Frame-Still Export (PNG / PDF)
Export any annotated frame as a high-resolution PNG or as part of a compiled PDF annotation report. Useful for delivery documentation, client communication records, quality control audits, and post-production wrap reports.
Slack
Receive Slack notifications when new markup annotations are added, when you are @mentioned in an annotation, or when a marked-up frame is approved or resolved. Keep your team in the loop without requiring constant dashboard monitoring.
Project Management Integrations
Unresolved markup annotations can be converted to tasks in Asana, Monday.com, or your custom project management system via the PlayPause.io API. Visual annotation tasks carry the timecode reference, annotated frame image, and a direct link back to the annotation for one-click access.
Open API
Access all markup data programmatically through the PlayPause.io REST API. Pull annotation drawings, their associated timecodes, reviewer attributes, resolution status, and frame stills into your own pipeline infrastructure, custom dashboards, or production management systems.

SECURITY & ACCESS CONTROL
Annotation Security for Pre-Release Video Content
Every annotation in PlayPause.io — including every drawing, markup layer, and annotated frame still — is protected by the same enterprise security standards applied to the underlying video assets.

SECURITY & ACCESS CONTROL
Annotation Security for Pre-Release Video Content
Every annotation in PlayPause.io — including every drawing, markup layer, and annotated frame still — is protected by the same enterprise security standards applied to the underlying video assets.
• All annotation data is encrypted in transit (TLS 1.3) and at rest (AES-256)
• Markup layers are visible only to reviewers with explicit project access
• Role-based permissions control who can view, create, edit, and resolve annotations
• Annotated frame stills are protected by the same download restrictions as the video files
• Full audit log of every annotation creation, edit, reply, and resolution
• SOC 2 Type II compliant infrastructure
• GDPR compliant with EU data residency options available
• Forensic watermarking available for screener-level review distribution

FAQ
Frequently Asked Questions
Everything You Need to Know About Drawing & Markup Tools
Do reviewers need any software, plugin, or extension to use the drawing tools?
Are drawing annotations destructive to the original video file?
Can multiple reviewers draw on the same frame simultaneously?
How precise is the frame-locking for drawings?
Can I edit or delete a drawing after I have submitted it?
What happens to drawings when a new version of the video is uploaded?
Can I export annotated frames as image files for use in delivery documentation?
Can drawing annotations be imported into Adobe Premiere Pro or other NLEs?
Is there a limit on how many drawings I can add per frame or per project?
Can I restrict which reviewers can see internal markup that is not intended for clients?

THE PROBLEM
Words Are Not Enough for Visual Feedback
Post-production is a visual medium. When a director says “the VFX looks wrong in the corner”, an editor needs to know which corner, which frame, and what specifically looks wrong. When a client says “the graphic feels off”, a designer needs to see what they mean, not just read about it. Text-only feedback on visual work is inherently ambiguous. It forces creative teams to interpret language where a simple circle on a frame would communicate the same thing in half a second. The result is extra revision rounds, wasted time, and frustrated stakeholders on both sides.
58%
of revision requests are misunderstood due to imprecise verbal feedback
3.4x
faster feedback resolution with visual markup vs text-only notes
2.7
fewer revision rounds when markup tools are available to reviewers
5 hrs
saved per project week by eliminating feedback interpretation back-and-forth
The Real Cost of Text-Only Video Feedback
When clients and stakeholders can only describe visual problems in words, every piece of feedback becomes a riddle for the creative team to solve. Here is what that looks like in practice:
• A client sends a PDF export with circles drawn in Preview — the circles are on the wrong frame in the wrong resolution, and nobody can tell which element is being referenced
• A director emails a screenshot with a red oval pasted from PowerPoint to “explain” a compositing note — the screenshot is compressed, the frame reference is wrong, and the VFX team wastes a day finding the right shot
• A brand reviewer says “the logo in the top left feels too small in that sequence” — which sequence? Which version? How many frames? Which logo treatment?
• An executive producer reviews on their phone during a flight and sends voice memos describing timecodes that nobody can find because the version she watched was v3 and the team is now on v7
• Two stakeholders give conflicting feedback about the same element in the same shot, but nobody can tell which note refers to which frame because both notes are plain text
PlayPause.io eliminates visual ambiguity from the review process entirely. Reviewers draw, circle, and annotate directly on the frame they are talking about. The creative team sees exactly what needs to change — no interpretation, no guesswork, no wasted revision rounds.

THE FEATURE
What Are PlayPause.io Drawing & Markup Tools?
Drawing and markup tools in PlayPause.io are a complete set of visual annotation instruments built directly into the video review interface. When a reviewer pauses playback on any frame, the markup toolbar activates and gives them the ability to draw, circle, highlight, and label anything on that specific frame. Unlike screenshot-based annotation or external markup apps, every drawing in PlayPause.io is permanently linked to the exact timecode where it was created. The markup lives with the video, not in a separate file. Every reviewer with project access sees every drawing in context, exactly as it was created, anchored to its frame. Drawings are layered on top of the video for review purposes and are not baked into the underlying video file. They are annotation layers: visible in the review environment, exportable for documentation, but never destructive to the original asset.


THE FULL TOOLKIT
Every Drawing and Markup Tool in PlayPause.io
Freehand Pen
The freehand pen is the most expressive tool in the markup suite. Reviewers draw naturally on the frame with a finger, stylus, or mouse, following the exact contours of any element they want to reference. Freehand drawing is ideal for organic shapes, gesture-based direction, and quickly encircling multiple elements with a single stroke.
Best used for:
• Circling a specific VFX artefact or compositing error in an irregular shape
• Drawing attention to a performance moment with an expressive gesture mark
• Quickly marking a zone in a frame where colour, light, or texture needs adjustment
• Indicating a motion path or camera movement direction for re-work
• Rough storyboard-level gesture notes for directors communicating creative intent
Rectangle & Box Tool
The rectangle tool draws clean, precise bounding boxes around any region of the frame. It is the tool of choice when reviewers need to define a specific area precisely — a lower-third placement zone, a legal text safe area, a VFX element boundary, or a region of the frame where a colour correction needs to be isolated.
Best used for:
• Defining the bounds of a title-safe or action-safe area violation
• Highlighting the exact region where a brand logo should be repositioned
• Boxing a VFX element that needs roto work, replacement, or extension
• Marking the frame region of a colour grade note for the colourist
• Identifying a specific area of an interview backdrop that needs paint work
Ellipse & Circle Tool
The ellipse tool draws perfect circles and ovals on the frame. It is the fastest way for non-technical reviewers to say “this specific thing.” Clients, directors, and brand stakeholders find the circle tool intuitive and tend to use it spontaneously when the interface gives them the option, dramatically improving the quality of their feedback.
Best used for:
• Circling a specific object, person, or element in a wide shot
• Marking a lens flare, artefact, or unintended reflective element in the frame
• Highlighting a face in a crowd scene for reshooting, replacement, or blur
• Indicating a specific prop, signage, or brand element for checking or correction
• Encircling a motion blur, depth-of-field issue, or focus problem in a shot
Arrow & Pointer Tool
The arrow tool draws directional pointers that guide the viewer’s eye to a precise point in the frame. Arrows are especially effective when the element in question is small, subtle, or in a complex visual environment where a circle would obscure the very thing being referenced.
Best used for:
• Pointing to a single pixel-level compositing seam or edge artefact
• Directing the viewer to a specific corner of the frame where a rig or crew member is visible
• Indicating a specific data read in a technical QC review, such as a false signal in a scope
• Pointing to the exact frame edge where a matte line or green-screen spill begins
• Drawing attention to an audio sync slip visible in a subject’s mouth movement
Straight Line Tool
The straight line tool creates clean, geometric reference lines across the frame. It is a precision instrument for notes that require geometric context — crop guidelines, level references, composition alignment, or visual grid overlays for graphic design review.
Best used for:
• Showing a horizon level or Dutch tilt that needs correction
• Indicating a rule-of-thirds or visual balance alignment note for editors
• Demonstrating a title or graphic baseline alignment issue to a designer
• Drawing a crop line to show how a widescreen frame will be reframed for vertical delivery
• Marking a visual axis or eye-line reference for continuity review
Text Label Tool
The text label tool places text directly on the frame as an overlay annotation. Rather than requiring the reviewer to write a separate comment that refers back to the drawing, the text label embeds the note directly in the frame where it belongs. Labels are ideal for numbered or categorised review notes that correspond to a more detailed written explanation.
Best used for:
• Labelling multiple elements in a complex frame with numbered markers (1, 2, 3) corresponding to a numbered note list
• Adding a brief instruction directly on the frame: “Extend here,” “Remove,” “Match previous shot”
• Identifying a specific character or asset in a multi-person or multi-element VFX shot
• Marking technical metadata directly on the frame: timecode, shot name, or version reference
• Providing direction overlays in storyboard or animatic review contexts
Highlight Tool
The highlight tool applies a semi-transparent colour wash over a region of the frame — similar to a highlighter pen on a printed page. It is less intrusive than solid shapes and works well for drawing attention to broad areas without obscuring the underlying image detail.
Best used for:
• Softly highlighting a background region that needs grade attention without obscuring foreground elements
• Marking a broad zone of a graphic frame for re-design consideration
• Indicating a general area of a split screen or composited image for layout discussion
• Drawing attention to colour temperature zones in a wide landscape or environment shot
• Reviewing motion graphics and indicating zones where text density feels too heavy
Colour Selection & Opacity Control
Every drawing tool in PlayPause.io is available in a full colour palette, and every annotation has an adjustable opacity level. Colour selection is used to create visual annotation conventions across a team, or simply to ensure that markup is visible against the specific colours in the frame being annotated.
Colour and opacity features:
• Full colour palette for annotation brush, shape fill, and border
• Adjustable opacity from 10% to 100% so annotations never completely obscure the underlying frame
• Team colour conventions: assign each reviewer a dedicated annotation colour for instant visual attribution
• Automatic colour contrast optimisation to maintain markup visibility on light or dark frames
• Saved colour preferences per user account for consistent annotation styling
Edit, Undo, and Delete
Markup tools in PlayPause.io are non-destructive and fully editable. Reviewers can undo any drawing before saving, edit or reposition annotations after creation, and delete individual markup layers without affecting the rest of the review record.
Editing capabilities
• Single-step undo during markup creation before submitting the annotation
• Select and reposition any saved annotation within the same frame
• Delete individual markup elements while preserving the rest of the annotation
• Edit the text of saved text label annotations without recreating the drawing
• Annotation history showing the edit log for any modified markup
Complete Drawing Tool Reference

Drawing & Markup Tool
What It Enables in PlayPause.io
Freehand Pen
Draw naturally on any frame to circle, underline, or gesture-mark any element
Rectangle Tool
Draw precise bounding boxes to define regions, safe areas, or replacement zones
Ellipse & Circle
Circle specific objects, artefacts, or elements for instant visual identification
Arrow & Pointer
Direct attention to precise points, edges, or pixel-level details in the frame
Straight Line
Create geometric reference lines for alignment, crop, or composition notes
Text Label
Embed text directly on the frame as an in-context instruction or identifier
Highlight Tool
Apply semi-transparent colour wash over broad areas for softer region markup
Colour Selection
Full palette with per-reviewer colour assignment for visual attribution
Opacity Control
10–100% opacity adjustment so markup never obscures the underlying image
Undo & Edit
Non-destructive editing: undo, reposition, modify, or delete any markup layer
Layer Management
Show or hide annotation layers by reviewer, tool type, or resolution status
Frame Lock
All markup is permanently anchored to the exact frame and timecode of creation
Real-Time Sync
Drawings appear live for all active participants during collaborative sessions
Markup Export
Export annotated frame stills as PNG or PDF for external documentation
API Access
Retrieve markup data programmatically for custom pipeline integrations

HOW IT WORKS
Using Drawing & Markup Tools in PlayPause.io
The following is an example of a complete post-production approval workflow for a television commercial. Every stage, approver, and required action is configurable. This example illustrates the depth and flexibility of the PlayPause.io approval system.
Upload and Open the Video
Upload your video file to PlayPause.io. All professional formats are supported. The video opens in the review player with the full annotation toolbar available to all invited reviewers.
Pause at the Frame You Want to Mark Up
Play the video and pause at any moment you want to annotate. The markup toolbar activates as soon as playback is paused. The current timecode is automatically captured and will be linked to every annotation created on that frame.
Choose Your Tool
Select the drawing tool that best fits what you want to communicate: freehand for organic gestures, shapes for precise region definition, arrows for pinpoint direction, or text labels for in-frame instructions.
Choose Your Colour
Select an annotation colour from the palette. If your team uses a colour convention — red for critical changes, blue for suggestions, yellow for questions — pick the appropriate colour before drawing.
Draw Directly on the Frame
Draw on the video frame just as you would on a piece of paper or a whiteboard. The drawing appears as an annotation layer on top of the video without affecting the underlying file. You can draw as much or as little as you need.
Add a Text Comment
After drawing, write a text comment to accompany your markup. The drawing and the text comment are saved together as a single annotation, linked to the timecode of the paused frame. @mention a team member to assign the feedback.
Submit the Annotation
Submit your annotation. It is immediately visible to all reviewers with access to the project. It appears as a colour-coded marker on the video timeline. In live sessions, it appears in real time for all active participants.
Review, Reply, and Resolve
The editor or responsible team member opens the annotation, reviews the drawing in context, replies to any questions, and marks the annotation as resolved when the change has been made. Resolution is logged with a timestamp and resolver identity.

BEFORE VS AFTER
What Changes When Your Team Can Draw on the Frame

Without Visual Markup
With PlayPause.io Drawing Tools
Outcome
Client emails a screenshot with a hand-drawn circle scanned from a printout
Client circles the element directly on the frame in PlayPause.io
Zero ambiguity — exact element identified instantly
Director sends a voice memo saying “that thing in the bottom right”
Director draws an arrow pointing to the specific pixel-level element
Editor jumps directly to the marked frame and sees exactly what changed
VFX supervisor writes a paragraph describing a compositing seam in text
VFX supervisor draws a freehand circle around the exact edge in the shot
Compositor resolves the note in one pass without clarifying questions
Brand reviewer says the logo “feels slightly misaligned”
Brand reviewer draws a rectangle showing where the logo should sit
Designer corrects to exact specification without revision guessing
Colourist receives a grade note that applies to “the left side of the wide shot”
Director paints a highlight over the exact region needing grade attention
Colourist applies a precise, isolated node without scope ambiguity
Post supervisor sends conflicting notes from 3 stakeholders via 3 different tools
All stakeholders annotate the same frame in PlayPause.io with named, coloured markup
All feedback consolidated, attributed, and resolved in one location
Animation director describes a motion arc in an email that no-one can interpret
Animation director draws the desired motion path directly over the animatic
Animator follows the drawn path and delivers the correct move first time
Legal team flags a potential content issue but cannot specify the exact frame
Legal reviewer draws a rectangle around the specific element at the specific timecode
Compliance issue resolved precisely, with a permanent audit record

WHO USES DRAWING & MARKUP TOOLS
Drawing & Markup Tools for Every Role in Post-Production
Editors & Assistant Editors
Editors receive visual markup notes that eliminate the need to decode language. A circle on a frame tells an editor exactly where to look. An arrow to a cutting point tells them exactly which edit is under discussion. Text labels on individual frames create a frame-by-frame action list that can be worked through methodically without clarification calls.
• Receive drawn notes anchored to exact frames, not descriptive text guesses
• Identify the specific cut, graphic, or element under discussion without ambiguity
• Export markup notes as Premiere Pro markers to work through notes inside the NLE
• Reply to markup annotations in the threaded comment system without picking up the pho
Directors & Creative Directors
Directors need to communicate visual intent. Drawing tools give them the ability to do what they would do in a physical screening room — point at the screen, gesture, circle, indicate. Whether they are reviewing on a desktop in a cutting room or on a tablet in a hotel room, the markup toolkit puts the full range of visual communication at their fingertips.
• Draw gesture notes that communicate creative intent faster than any written description
• Mark composition, framing, and blocking issues with shapes and reference lines
• Annotate storyboards, animatics, and rough cuts with motion direction and timing notes
• Review in real time with the editor using live annotation sync during collaborative sessions
Colourists & DI Supervisors
Colour grading review has always suffered from the imprecision of verbal colour description. PlayPause.io’s drawing tools give directors and DPs the ability to highlight the exact region of a frame — not just the shot, but the specific zone within the shot — where they want the grade adjusted. Colourists receive region-specific, frame-accurate notes ready to action in their grading environment.
• Highlight exact frame regions for isolated secondary corrections
• Draw before-after zone references for split-screen grade comparison discussions
• Receive visual confirmation from clients of which colour element in which zone needs changing
• Export annotated frame stills as grade reference documentation for delivery packages
Formal Approval and Rejection Actions
VFX review requires the highest level of annotation precision available. A compositing note that does not identify the exact pixel boundary of a matte line error sends compositors in circles. PlayPause.io’s arrow and freehand tools give VFX supervisors the precision instruments they need to communicate at the frame and pixel level.
• Draw freehand circles around compositing artefacts at the frame level
• Use arrows to point to pixel-level matte lines, green screen spills, and edge artefacts
• Annotate multiple passes in the same session: comp, grade, roto, and paint notes in one place
• Conduct real-time live review sessions with remote compositor teams across time zones
Post-Production Supervisors & Producers
Supervisors benefit from drawing tools as a quality control and documentation mechanism. The ability to see exactly what notes were provided, in what visual form, and at what timecode creates a complete quality record for each deliverable. When disputes arise about whether a note was communicated clearly, the markup record is the definitive record.
• Review markup from all stakeholders consolidated in a single annotation timeline
• Use resolution tracking to verify that every drawn note has been addressed
• Export annotated frame PDFs as delivery documentation and client communication records
• Use annotation reports to demonstrate studio communication quality to clients
Motion Graphics & Title Designers
Graphic design review on video is a uniquely difficult problem because the reference frame for any design discussion is the video itself, not a static file. PlayPause.io gives motion graphic reviewers the ability to annotate directly on the frame where a title appears, showing exactly how it should be repositioned, resized, or restyled, in context, at the correct timecode.
• Draw alignment guidelines directly on frames to show title positioning requirements
• Circle typographic elements that need restyling with colour-coded precision
• Draw crop reference lines to show how graphics translate across delivery formats
• Annotate animatic and motion design reviews with gesture direction for keyframe discussion
Clients, Brands & Broadcasters
The greatest impact of drawing tools is often on client-side feedback quality. When non-technical clients are given a tool that lets them draw on the screen, they naturally give better feedback. The intuitive interface guides them away from imprecise language and toward precise visual communication. Projects that previously ran four or five revision rounds resolve in two.
• Intuitive draw-on-screen interface requires no technical knowledge to use
• Clients mark exactly what they mean in their browser, with no software installation
• Visual markup dramatically reduces misunderstood feedback and wasted revision cycles
• Formal approval click provides documented sign-off with identity, timestamp, and version


INDUSTRY APPLICATIONS
Drawing & Markup Tools Across the Post-Production Pipeline
Commercial & Advertising Production
Advertising post-production is a high-speed, high-stakes environment where a single visual inconsistency can fail brand compliance or legal review. Drawing tools give brand reviewers the precision to identify exactly which element is out of compliance, where it sits in the frame, and what it should look like — without a single ambiguous word.
Typical uses: Logo compliance review, brand safe-area checking, graphic overlay position approval, motion graphic timing and style review, multi-market variant comparison.
Episodic Television & Streaming
Managing visual consistency across 8 to 13 episodes requires the ability to communicate notes with reference to specific frames across multiple cuts and multiple deliverables simultaneously. Drawing tools anchor continuity notes, visual effects reviews, and broadcast compliance flags to the exact frames that require attention.
Typical uses: Continuity error identification, broadcaster delivery QC, VFX shot review per episode, title card and lower-third compliance, series visual consistency review.
Feature Film Post-Production
Feature film post involves the most demanding and most expensive visual review processes in the industry. Drawing tools give department heads and studio executives the ability to communicate visual notes with a precision that matches the quality expectations of feature-level production.
Typical uses: Rough cut and fine cut review, VFX sequence approval, DI and colour review, title sequence and credit roll check, studio delivery compliance review.
Documentary & Long-Form
Documentary review often involves stakeholders with strong visual opinions who do not have technical post-production vocabulary. Drawing tools are a great equaliser: they allow non-technical participants to communicate visual feedback at the same level of precision as professional editors and supervisors.
Typical uses: Archival footage review, interview framing assessment, graphic and map overlay placement, music and text timing review, distributor editorial notes.
E-Learning & Corporate Video
Corporate and e-learning video review involves subject matter experts who need to identify specific on-screen elements — text that is factually incorrect, diagrams that are misleading, or sequences where the voiceover and visual are misaligned. Drawing tools give SMEs a precise, frame-locked way to communicate these notes.
Typical uses: Compliance and accuracy review, brand guideline verification, on-screen text and data review, accessibility and captioning placement, localisation variant approval.
Social Media & Short-Form Video
Short-form content review requires fast, precise communication on very dense visual content. Drawing tools allow teams to mark up multiple elements in a 15-second video with clarity, ensuring that every revision round is targeted and efficient regardless of the brevity of the content.
Typical uses: Platform format and safe-zone review, subtitle and caption placement, graphic element and brand compliance, multi-format variant sign-off, influencer content review.

WHAT OUR USERS SAY
Post-Production Teams Who Found Their Visual Voice

James R
Executive Producer
“Innovative and Insightful”
“The drawing tools changed the entire dynamic of our client review sessions. Before, clients sent us impressionistic text. Now they draw on the frame and we immediately know exactly what they want changed. Our revision rounds dropped from four to one-point-five on average.”

Claire T.
Post-Production Supervisor
“Innovative and Insightful”
“Our VFX supervisor used to spend 20 minutes per shot on clarification calls before he could even start addressing a note. Now he opens the annotation, sees the circle on the exact edge he needs to fix, and starts the roto pass immediately. The time savings are enormous.”

Marcus L
Lead Colourist
“Innovative and Insightful”
“As a colourist, the most frustrating notes are the ones that say a grade looks ‘a bit warm’ or ‘slightly too dark.’ With PlayPause.io, the director draws a highlight over exactly the region of the frame they mean. I know the shot, I know the zone, and I can address it precisely.”

Priya N
Creative Director
“Innovative and Insightful”
“We review 40 to 60 social videos per week. Before PlayPause.io, that was 40 to 60 email threads. Now everything goes through one platform where clients draw their notes on the frame and our editors resolve them in one pass. The throughput increase is the reason we took on two new accounts.”

INTEGRATIONS
Markup That Works With Your Existing Pipeline
PlayPause.io drawing annotations are not trapped inside the platform. They export, integrate, and sync with the professional tools your team already depends on.
Adobe Premiere Pro
Export annotated frames and markup notes as Premiere Pro sequence markers. The editor receives every drawing note as a visual marker at the exact timecode in their timeline, with the markup image attached for reference. No tool-switching, no cross-referencing, no lost notes.
DaVinci Resolve
Colour-specific markup notes, including highlighted regions and drawn zone references, can be exported for use in DaVinci Resolve sessions. Colourists work with region-referenced notes in their grading environment without maintaining a separate review window.
Frame-Still Export (PNG / PDF)
Export any annotated frame as a high-resolution PNG or as part of a compiled PDF annotation report. Useful for delivery documentation, client communication records, quality control audits, and post-production wrap reports.
Slack
Receive Slack notifications when new markup annotations are added, when you are @mentioned in an annotation, or when a marked-up frame is approved or resolved. Keep your team in the loop without requiring constant dashboard monitoring.
Project Management Integrations
Unresolved markup annotations can be converted to tasks in Asana, Monday.com, or your custom project management system via the PlayPause.io API. Visual annotation tasks carry the timecode reference, annotated frame image, and a direct link back to the annotation for one-click access.
Open API
Access all markup data programmatically through the PlayPause.io REST API. Pull annotation drawings, their associated timecodes, reviewer attributes, resolution status, and frame stills into your own pipeline infrastructure, custom dashboards, or production management systems.

SECURITY & ACCESS CONTROL
Annotation Security for Pre-Release Video Content
Every annotation in PlayPause.io — including every drawing, markup layer, and annotated frame still — is protected by the same enterprise security standards applied to the underlying video assets.
• All annotation data is encrypted in transit (TLS 1.3) and at rest (AES-256)
• Markup layers are visible only to reviewers with explicit project access
• Role-based permissions control who can view, create, edit, and resolve annotations
• Annotated frame stills are protected by the same download restrictions as the video files
• Full audit log of every annotation creation, edit, reply, and resolution
• SOC 2 Type II compliant infrastructure
• GDPR compliant with EU data residency options available
• Forensic watermarking available for screener-level review distribution

FAQ
Frequently Asked Questions
Everything You Need to Know About Drawing & Markup Tools
Do reviewers need any software, plugin, or extension to use the drawing tools?
Are drawing annotations destructive to the original video file?
Can multiple reviewers draw on the same frame simultaneously?
How precise is the frame-locking for drawings?
Can I edit or delete a drawing after I have submitted it?
What happens to drawings when a new version of the video is uploaded?
Can I export annotated frames as image files for use in delivery documentation?
Can drawing annotations be imported into Adobe Premiere Pro or other NLEs?
Is there a limit on how many drawings I can add per frame or per project?
Can I restrict which reviewers can see internal markup that is not intended for clients?
GET STARTED
GET STARTED
Stop Describing Visual Problems. Start Showing Them.
Stop Describing Visual Problems. Start Showing Them.
Every imprecise text note costs your team time. Every misunderstood feedback round costs your clients money. PlayPause.io’s drawing and markup tools eliminate visual ambiguity from the video review process completely.
Whether your team is finishing a feature film, producing a broadcast series, delivering a campaign for a major brand, or reviewing social media content at high volume — the ability to draw directly on the frame transforms the quality and speed of every review conversation.
No credit card required. Trial ends automatically. Setup in under 10 minutes.
No credit card required. Trial ends automatically. Setup in under 10 minutes.
✓ SOC 2 compliant · ✓ 99.9% uptime SLA · ✓ Encrypted at rest & in transit · ✓ GDPR ready · ✓ Dedicated onboarding support
✓ SOC 2 compliant · ✓ 99.9% uptime SLA · ✓ Encrypted at rest & in transit · ✓ GDPR ready · ✓ Dedicated onboarding support