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September 29, 2026 · Comparison

ClickUp Video Proofing for Agencies: When a Task Tool Is Enough

ClickUp proofing gives your team timestamped video comments inside tasks. I look at who the reviewer really is, and how I run client sign-off on a review link that sits beside ClickUp.

SM
Saumyajit Maity
Co-founder, PlayPause

Six people working in ClickUp all day, 8 retainer clients and 3 approvers on each client gives you 24 outside reviewers signing off on cuts made by 6 insiders, which is four reviewers for every person doing the work, right. Those are round illustrative numbers, but the ratio is close to the shape of most small agencies I talk to, where the 6 insiders know every task, every status and every due date, while the 24 people who decide whether a cut is finished have usually never opened ClickUp and, to be very honest, have no plans to.

So when a team like that asks me whether ClickUp video proofing is enough for client sign-off, I don't think the answer is really about features. ClickUp does let you leave timestamped comments on a video attached to a task, and for the 6 people inside the workspace that can genuinely be plenty, so what decides it is which of those two groups is doing the reviewing on a given cut.

The catch here is that proofing inside a task tool is built around the person working the task, and a client approving a cut isn't working your task at all, they're watching a film and deciding whether they can put their name on it. So I'll go through what ClickUp says its proofing does, where it fits, what a client needs and the setup I'd run beside it, without pretending ClickUp is bad at its own job.

What ClickUp video proofing does

I'll describe this only from ClickUp's own help center, because I build a review product and I don't want to guess about one I don't build. Basically, Proofing is ClickUp's feature for annotating images, videos and PDFs that are attached to a task, so instead of writing "the logo near the end" in a task comment, you open the attachment and leave the note on the file itself. For ClickUp video annotation specifically, the changelog announced Proofing comments pinned to a timestamp, and the help center lists MP4, WEBM and Ogg as the supported formats, which covers most review exports.

The timestamp part matters more than people think, right, because a 60-second brand film at 25 frames per second is 1,500 frames, and a note like "the cut near the end feels abrupt" could mean any 200 of them. Once ClickUp proofing video comments carry the timestamp, the editor stops hunting and starts fixing. And because ClickUp lets you assign a comment to someone, the note turns into work with an owner, sitting in the same place the task already lives.

On ClickUp proofing limits, the help center lists a cap of 100 Proofing uses on its two entry-level plans. I'd confirm on ClickUp's current plan page how a use is counted and whether that number resets, because limits like that do change. Here's some rough illustrative math on why it matters, right, 8 clients with 3 videos a month and 4 rounds each is 96 review passes in one month, so if every pass counted as a use, a single busy month would land almost exactly on the cap.

ClickUp proofing in one fair line

Timestamped comments on MP4, WEBM and Ogg video attached to a task, inside the workspace your team already uses. For reviewers who work in that workspace, it often does the job.

Where ClickUp proofing fits an agency workflow

Where it shines is the internal loop, right, the rough cut going from the editor to the lead editor to the producer before any client sees it. Everyone in that loop already has a login, already knows the statuses and already gets notified when something is assigned to them. Keeping the internal notes on the same task as the creative brief, the due date and the subtasks is a real advantage too, since nobody has to ask where the feedback went.

Here's what an internal pass looks like when I run it that way on a 60-second film. The editor attaches the MP4 export to the task, and the producer opens the attachment, pauses at 0:14 where the lower third still has last year's job title, and leaves a comment pinned to that moment, assigned to the editor. Another note goes on 0:41, where the music swell lands a beat early, and a third on 0:52, where a subtitle runs one line too long and so on. The editor works through the assigned comments, resolves each one and attaches the next export to the same task, and in my own agency that loop between people I employ is where most of the small stuff gets caught before a client ever sees a cut.

If your team works like that and every reviewer is someone you employ, I'd honestly keep it in ClickUp and add nothing, and my post on ClickUp integrations for video teams covers what else plugs into that setup.

Things change the moment the reviewer sits outside the company. The way ClickUp's help docs describe it, proofing happens inside the task, so the person leaving the annotation is someone with access to your workspace. For a client, that usually means bringing them in as a guest or a member, with whatever permissions and plan rules come with that. I don't count that as a flaw in ClickUp, because a task tool is a place where the people doing the work organise the work, and your client's marketing lead is simply not one of those people.

I've watched this play out enough times to know the pattern, right, the client doesn't want another login or a lesson in our statuses, they just want to press play on their phone between two meetings and point at the moment that felt off. So when I think about ClickUp client approval against a dedicated review link, I start from what the approver actually does in those four minutes, and it turns out to be a short list.

They need to open the cut in a browser with no account and no install, click the exact frame and leave a comment pinned to it, or mark a range when a whole section drags. They need to draw on the frame when "move the logo up" is faster as a circle than as a sentence, reply to the editor's question in a thread, and find the next version stacked on the same card as the last one. That is the whole client review portal idea, and drawing and markup on the frame is the part clients use far more than I expected when we built it.

On my side, as the agency, I need two more things, which are control and proof. Control means a password-protected link and the ability to revoke it instantly when the cut gets forwarded to the wrong person. Proof means knowing who actually watched, because "I haven't seen it yet" and "I watched it twice on Tuesday" lead to very very different conversations, and from the Creator plan up, PlayPause's who-watched analytics show who opened the link, when and from which city.

  • Opens in a browser with no account or install
  • Comments pinned to the exact frame or a range
  • Drawing on the frame for position notes
  • Threaded replies so questions get answered in place
  • Password protection and instant revoking
  • A record of who opened the link and when

A plain private video link gets you part of the way there, and I wrote about exactly where it stops in my post on using a Vimeo private link for client review.

Running client review beside ClickUp tasks

To be clear about what I'm not claiming, PlayPause has no native ClickUp integration, and I don't think you need one, because the join between the two tools is a single link sitting in a task. ClickUp stays where the work is planned and tracked, PlayPause is the screening room where the client watches and decides, and the link in the task connects the two.

Here's how a cut moves in that setup, right. The ClickUp task, say "Q3 brand film, 60 seconds", holds the brief and the deadline, and the editor exports MV1, uploads it to PlayPause, pastes the share link into the task and moves the ClickUp status to client review. The client opens the link and leaves frame-accurate notes and a couple of drawings, and if your team lives in Slack, every comment can post to a channel from the Creator plan up, so nobody has to watch two inboxes. If the editor cuts in Premiere Pro, the Premiere Pro panel shows those comments inside Premiere and clicking one jumps the playhead to that frame, while an editor cutting anywhere else exports, uploads and works from the frame-accurate notes on screen.

Then MV2 goes onto the same card as a new version, and the status in PlayPause moves through whatever custom statuses you've set up. I name mine to mirror ClickUp exactly, so "Client review", "Changes requested" and "Approved" mean the same thing in both tools. Moving the ClickUp status is a manual ten-second step, and I'm fine with that, because it's the moment someone on my team confirms the approval actually happened. The creative project management page shows the PlayPause side of that board.

1Brief and deadline live in the ClickUp task
2Editor uploads MV1 to PlayPause and pastes the share link in the task
3Client comments on frames and ranges from the link, with no account
4MV2 lands on the same card and the status moves to Approved
5Producer mirrors the Approved status back in ClickUp
Review_Cut_v4.mp4In Review
212160p · ProRes
00:34 / 02:18
SR
Sarah 0:34

Frame-accurate note, everyone sees the exact same thing.

In PlayPause, every comment is pinned to the exact frame, no more “which part?” email threads.

Keeping versions and approvals straight

Versions are where agency review quietly falls apart, right, because by the fourth round there's a file called final in someone's downloads, a different final in the task, and a client who swears they approved the one with the longer intro. In PlayPause every new cut stacks on the same card as MV1, MV2, MV3 and MV4, with the older versions sitting underneath alongside their comments, which is basically version control for people who will never type a command. From the Agency plan up you can compare MV3 against MV4 side by side, and that settles the "did the intro actually change" argument pretty quickly.

The approval itself should sit next to the exact version it was given on, so I set the custom status on the card to Approved at MV4, and the ClickUp task just records that it happened and when. Does that make sense, right, the task tool knows the date and the owner, and the review tool knows which frames were on screen when the client said yes. That split pays off the day a client comes back three weeks later with a new idea, because you can show them the approved MV4 and treat the idea as new work, which is the whole point of a video production change order and the best defence I know against scope creep.

The approval belongs next to the exact version it was given on, and the task only needs to know that it happened.

One more piece that lives better outside the task tool is incoming footage. From the Agency plan up, guest version upload lets a freelancer or a client upload a version without an account, just a name and an email, so the colourist you bring in twice a quarter never needs a ClickUp login or a PlayPause member. I walked through that flow in my post on how agencies collect video files from freelancers.

Cost of adding clients to a task tool versus a flat review workspace

ClickUp prices its paid plans per member, and outside people come in as guests under whatever rules your plan sets, so I won't quote their prices, because those change and depend on how your plan counts guests. Pull up their pricing page next to ours and run your own numbers, and alongside the money I'd count the accounts. Back to the illustrative agency, 24 client approvers across 8 retainers means 24 invitations and 24 sets of permissions to get right so one client can't wander into another client's tasks. Then somebody has to remember to remove all 24 when a retainer ends, and trust me on any level, the removing part is the one that gets forgotten.

Clients inside the task tool

each approver needs an invitation, the right permissions and removing when the retainer ends

Clients on a review link

each approver opens one browser link, comments on the frame and never becomes a member

On PlayPause those 24 people aren't members at all, because a client reviews from a link, and the pricing is flat per workspace rather than per head. The Agency workspace is $19 a month for up to 50 members, so a 6-person agency still has 44 member spots spare for regular freelancers to get their own logins, and every comment carries a real name. Creator costs less, but its 10 members and links that expire after 30 days get tight once a few retainers overlap, which is why I'd steer most agencies straight to Agency.

24
client approvers in the illustrative agency
0
of them using a PlayPause member
50
members on the Agency workspace
$19
a month, flat, for Agency

If you want the wider view of dedicated tools before you decide, my roundup of the best video proofing software for agencies covers the field, and the video proofing page has the PlayPause specifics in one place.

Which setup I would pick for a small agency

Let me be very honest, if every person who reviews your video is on your payroll, ClickUp proofing is probably enough and adding a second tool is overhead you don't need, because the notes live on the task and that's where your team already looks. The same goes if your clients are already guests in your ClickUp, like it there and actually leave their notes on the attachment. I'm pretty sure some agencies have clients exactly like that, and if that's you, don't fix what's working.

If clients approve your cuts, and for most agencies they do, I'd run both, ClickUp for planning and tracking the work and PlayPause for the review and the sign-off, joined by the share link in the task. For a team of 6 to 20 that means Agency at $19 a month, mostly because version compare, guest upload and Playbooks start there. A Playbook is a document inside PlayPause where one client's creative style and direction live, so any editor on the team can pick up the account, and the 90-day links on Agency also survive the client who reopens an approved cut a month later. If you're also weighing Frame.io, which bills per user, the PlayPause vs Frame.io comparison lays that out line by line.

At the end of the day the tool follows the reviewer, right, the people you employ can keep reviewing inside the task, and the client gets a link that asks nothing of them except to press play and point at the frame. You see what I mean here, it comes down to one question about who is watching, and the answer tells you whether you need one tool or two.

Frequently asked questions

Does ClickUp support timestamped comments on video?

It does, according to ClickUp's own help center, which describes Proofing comments pinned to a timestamp on videos attached to a task, in MP4, WEBM and Ogg. The help center also lists a cap of 100 Proofing uses on its two entry-level plans, so if you push a lot of video through review on a lower plan, check ClickUp's current plan page before you build a process around it, because limits like that change.

Do clients need an account to review a cut in PlayPause?

They don't, right, a client opens the share link in any browser with no account and no install, clicks the exact frame, leaves a comment or draws on the frame, and replies in the thread, and none of that uses one of your members. You can add a password to the link, revoke it instantly if it travels too far, and from Creator up see who opened it, when and from which city.

Is there a native ClickUp integration with PlayPause?

No, and I'd rather say that plainly than hint at one. The way I run it, the PlayPause share link sits in the ClickUp task, custom statuses in PlayPause mirror the ClickUp statuses, and a producer moves the task status when the client approves. If your team lives in Slack, every PlayPause comment can post to a channel from the Creator plan up, so the notification side is covered without touching ClickUp.

Can I keep ClickUp proofing for internal review and use PlayPause for clients?

That's exactly the split I'd recommend for most agencies, right, internal passes stay on the task where your team already works, and the moment a cut goes to the client it moves to a PlayPause link, with the version stack keeping MV1 to MV4 together on one card. The ClickUp task records when the approval happened, and PlayPause holds the exact version it was given on.

If you want to test that split on a real client, the plans and limits I mentioned are all on our PlayPause pricing page, and every plan starts with a 7-day free trial, so you can paste one share link into one ClickUp task this week and see whether your client leaves notes where you actually want them.

So yeah. That's my way of saying it.

SM
Saumyajit Maity
Co-founder, PlayPause

Saumyajit co-founded PlayPause after years watching review and approval quietly eat creative teams' deadlines. He writes about the workflow side of video, feedback, versioning, and getting to a clean sign-off.

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