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August 3, 2026 · Editing

Git for Video Editing: What Version Control Really Means for Editors

Git style timeline tools fix the editor's history, but clients and producers live in the export history. Here's how I split the two and run MV1 to MV4 on one review card.

SM
Saumyajit Maity
Co-founder, PlayPause

Git for video editing, as most pitches sell it, gets the problem backwards, and I say that as someone whose engineering team ships the PlayPause codebase through Git every single day. The pitch usually goes like this, right, put your project file in a repository, commit after every session, branch when you want an alternate cut, and every word of that is technically fine while it quietly solves the half of the problem that almost never costs anyone money.

Running a video-editing agency next to a software company has taught me that every edit has two histories, right. One is the history of the timeline, every trim, every swapped take, every music bed you tried at two in the morning and so on, and that one belongs to the editor. The other is the history of what went out the door, the MV1 the client watched on Monday and the MV2 the producer forwarded to the brand, and when a producer asks me which version the brand approved the price super on, no commit log can answer, because the project file never knew what was sent.

So I'll split the two properly, what Git style tools do well and how I run the export side in PlayPause, because at the end of the day the history your client can see is the one that decides whether a round closes.

Why editors keep asking for Git

I understand the ask, because I sit on both sides of it. When one of our developers pushes a change to PlayPause, every line touched is recorded with a message, a teammate reads the exact diff before it merges, and if something breaks on a Friday night we roll back to Thursday. Then I walk over to the editing side of my agency and see Launch_Final, Launch_Final_v2 and Launch_REAL_final in the same folder, and I really really get why editors look at developers with a bit of envy, right.

The catch here is that Git was built for text. Version control as software teams use it works best when a file is made of lines, so the system can show which line changed and merge two people's work where the lines don't overlap. A Premiere Pro project is compressed XML, so Git sees one opaque blob, and even decompressed, a single trim turns into a diff nobody could read back as an edit decision. DaVinci Resolve keeps projects inside its own database, so you have to export a project file before there's anything to commit at all.

Then there's the media, which the project only points at, so a repo versions the recipe and leaves the ingredients on your drive, and pushing a 400 GB shoot into Git LFS just turns your history into a storage bill. Merging is where the dream really breaks, right, because when two editors branch the same timeline and both rework act two, combining them is a creative decision somebody has to sit down and make.

Timeline version control vs export version control

I explain this to technical editors through releases. Our customers never see our commits, they see a release, a tagged build with a changelog, and nobody outside engineering cares whether it took three commits or thirty seven. Editing works the same way, right, timeline version control is your commit history and export version control is your release history, and most of the frustration I hear comes from expecting one to do the other one's job.

Timeline version control

tracks every trim inside the project file, for the editor and the team

Export version control

tracks every cut that went out, what the client watched and what they approved

Timeline history answers "what did the edit look like before I moved the testimonial", and it's granular and mostly private, basically a record of the editor thinking out loud. Video editing version history on the export side answers "what did the client see on Wednesday and what changed since", and it's coarse and shared with people who will never open an editing application. Seen that way, Git ideas map really nicely onto editing habits, like this.

  • A commit is a duplicated timeline, frozen and named, that nobody edits again
  • A branch is a separate sequence for the alternate cut or the 15-second cutdown
  • A tag is the MV number on every render that leaves the suite
  • A commit message is the short change note that travels with each version
  • A diff is a timeline comparison for the editor and side by side playback for the client

What tools like vit and Turn Around do well

Two names keep coming up when you search for this. vit is an open-source project on GitHub that puts Git behind DaVinci Resolve timelines so changes to the timeline itself get tracked, and Turn Around is pitched in a Medium write-up as Git for video editors. To be very honest, I haven't run either one on a paid client job, so I won't pretend I've benchmarked them, but I like the category, and I'm pretty sure it's where editing software is heading.

Where this kind of tool helps is inside the suite, for instance a solo editor jumping back to Tuesday's timeline, an assistant trying something bold on a branch, and so on. Native safety nets like Premiere's Auto Save and Resolve's project backups only half solve those, which I cover in DaVinci Resolve version control and in our older guide on version control for video edits.

Where they stop is baked into what they track. Everything lives in the project on the editor's machine, so the file the client actually watched on Wednesday isn't part of that history at all. Does that make sense, right, the Git crowd is building a great history for the people who make the edit and very very little for the people who approve it.

Running plain Git on a project file yourself

If you want to try it anyway, and I think every technical editor should once, keep one folder per job with just the project file and a notes file, and leave media, render previews, cache files and auto saves out of the repo, because Premiere's media cache and Resolve's cache clips will balloon it within a day. On Resolve, export the project as a .drp file at the end of each session and commit that, since the live project sits in the database where Git can't see it.

Commit at the moments that matter, right, like the end of a session or just before a render, with a message written like an edit note, "moved testimonial to the open, cut four seconds from act two". When a version goes out, tag that commit with its MV number, git tag MV3, so you can always rebuild the exact timeline behind any render. What you won't get is a readable diff, so inside the suite the real comparison is still the duplicated sequence, frozen MV3 next to working MV4, checked by eye before you render.

Review_Cut_v4.mp4In Review
212160p · ProRes
00:34 / 02:18
SR
Sarah 0:34

Frame-accurate note, everyone sees the exact same thing.

In PlayPause, every comment is pinned to the exact frame, no more “which part?” email threads.

Where review side versioning takes over

Review side versioning starts the moment you hit export, which is the review stage of post-production where other people finally get a say. Say we're cutting a 30-second launch spot and a 15-second cutdown for a brand, with an agency producer in the middle and a second editor on the cutdown, which in Git terms is just a branch.

MV1 goes out on Monday, MV2 on Wednesday with a new opening shot, MV3 on Friday with a re-recorded voiceover line, and MV4 the following Tuesday because legal wants the price super moved and resized. In between, the editor has trimmed and swapped things a couple of hundred times, and all of that is timeline history, right, useful to us and invisible to everyone else.

Then on day eight the producer asks me two things, did the brand approve the price super on MV2 or on MV3, and can legal see only what changed between MV3 and MV4. Neither answer lives in the project file, right, they live in the export history, and if that history is scattered across four download links and a WhatsApp thread, you're rebuilding it from memory while the producer waits. More on that headache in tracking client notes across rounds.

1Render MV1 with the version number in the file name
2Upload it to one card and share a single review link
3Stack MV2, MV3 and MV4 onto the same card as each round lands
4Write a short change note as the first comment on every version
5Compare MV3 against MV4 before anyone signs off

Version stacks and the MV1 to MV4 habit

In PlayPause, MV1 goes up to a card and the client gets one share link, opens it in a browser with no account and no install, clicks the exact frame and leaves a comment that sticks to it. When MV2 is ready I upload it onto the same card as a version stack, which is on the Creator plan and up, so the card becomes the release history, and that's really what video version stacks are for, MV1 to MV4 in one place instead of four links nobody can put in order a week later.

The part the Git crowd will like is that the MV number joins the two histories. The Premiere sequence, the render, the Git tag if you use one and the version on the card are all MV3, so any comment points straight back to a frozen timeline, and we write those naming rules into each client's video editing style guide so nobody improvises. Playback runs from a streaming copy so the original file is never touched, and a custom status marks the approved cut so nobody argues later about what was signed off.

$9
Creator plan a month, version stacks included
$19
Agency plan a month, side by side compare included
50
members on the Agency plan
250 GB
storage on the Agency plan

How versions reach the card depends on where you cut, right. In Premiere, the PlayPause panel shows comments inside Premiere Pro, clicking one jumps the playhead to that frame, and you can upload a cut straight from the timeline once the panel is paired with a code, all covered on the PlayPause for Premiere Pro page. There's no native panel inside Resolve, so the honest loop is render, upload and carry the notes back by SMPTE timecode, which the PlayPause for DaVinci Resolve page walks through. On Agency, a freelance editor can also upload the next version as a guest, leaving just a name and email.

History only lasts as long as the files do

On Creator, files expire after 30 days. Agency share links last 90 days and Enterprise links never expire, so match the plan to how far back your producers need to look.

So I'd never treat a review tool like a Git remote, right, because the card records what was approved and our own archive of masters and projects is the backup.

Comparing MV3 against MV4 side by side

On the Agency plan the producer pulls MV3 and MV4 into side-by-side version compare and plays them together, and legal can see the super moved and got bigger while nothing else changed, which is basically a diff for people who will never read a diff. My change note sits as the first comment on MV4, written like a commit message, "price super moved to 00:00:24:10 and enlarged, VO line at 00:00:11:00 re-recorded, nothing else touched", so they read what changed and then watch it.

The producer can see who watched and when, which is on Creator and up, and if legal wants the super a touch higher they drag a range comment across the shot or draw on the frame. The version compare page for ad agency producers walks through this flow, and the Premiere side of the same idea is in comparing Premiere Pro edit versions.

Our customers never read our commits, they read our release notes, and your client is exactly the same.

So the editor diffs the frozen MV3 sequence against the new timeline and the client diffs the export, and trust me on any level, when both checks agree, legal signs off on the first pass instead of opening a fifth round.

With three or more editors this becomes team process, which I cover in managing multiple video editors and in our YouTube editing team workflow. And if you're coming from Frame.io, which charges per user from $15 a month, PlayPause is flat per workspace, so adding members doesn't change the bill.

  • Duplicate and freeze the timeline before every send
  • Match the MV number across timeline, file and card
  • Keep every render on one card as a version stack
  • Write the change note like a commit message
  • Compare the last two versions before approval
  • Keep masters and projects in your own archive

Frequently asked questions

Can I use Git with Premiere Pro or DaVinci Resolve projects?

You can commit the files, right, nothing stops you, but treat Git as a snapshot store and don't expect it to merge two editors' work. Premiere projects are compressed XML and Resolve projects live in a database, so the diffs won't read as edits. Tag each commit with the MV number you sent, and keep media outside the repo entirely, because the project only points at it.

Is PlayPause a version control system for video editors?

For the export side yes, and for the timeline side no, and I'd rather be clear about that. As version control for video editors, PlayPause keeps every rendered version on one card as a version stack, lets clients comment on exact frames without an account, and on Agency lets you compare two versions side by side. It doesn't branch or merge your project file, which stays in your editing application and your own archive.

Which PlayPause plan do I need for version stacks and side by side compare?

Version stacks are on Creator and up, which costs $9 a month or $89 a year. Side-by-side version compare is on the Agency plan at $19 a month or $199 a year for the whole workspace, with 50 members and 250 GB. Every plan starts with a 7-day free trial, so you can push one real round through it first.

How long does PlayPause keep old versions?

On Creator, files expire after 30 days, so treat it as a working history and not an archive. Agency share links last 90 days, Enterprise links never expire, and downgrading a plan never deletes content. I still keep masters and project files in our own storage, because the review card was never meant to be my backup.

If you want to run your next spot this way, have a look at PlayPause plans and pricing, where every plan starts with a 7-day free trial, and put your next two versions on the same card before the producer asks what changed.

So yeah. That's my way of saying it.

SM
Saumyajit Maity
Co-founder, PlayPause

Saumyajit co-founded PlayPause after years watching review and approval quietly eat creative teams' deadlines. He writes about the workflow side of video, feedback, versioning, and getting to a clean sign-off.

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