Why Red Bull and Kohler Built In House Media Agencies Now
Red Bull and Kohler stopped outsourcing content and built media agencies in house. Here is what they got right and how your team can run the same play.
Red Bull is an energy drink company that produces more video than most television networks. Kohler makes faucets and toilets, and it runs a content studio that would make a creative agency jealous. Two very different companies reached the same conclusion: stop renting your storytelling, own it.
I think that is one of the most important shifts in marketing right now, and it has very little to do with bigger budgets. It has everything to do with control, speed, and owning the relationship between the brand and the people who watch it. Let me break down why these two went in house, what they actually gained, and how a small team can copy the model without a Red Bull bank account.
They stopped buying attention and started owning it
The old playbook was simple. Hire an agency, brief them, wait, approve, pay the invoice, run the ad, repeat. The agency owned the process and, more quietly, owned the audience relationship. You rented eyeballs by the campaign.
Red Bull flipped that. Instead of paying to interrupt a snowboarding video, it became the company that films the snowboarder. Kohler did the same in its world, building design and lifestyle content that people actually choose to watch instead of skip. When you own the content engine, you own a direct line to your audience that no media buy can replace.
Owning your content is owning your audience. Everything else is rented.
The lesson is not that you need a film crew on a mountain. It is that the value moved from the campaign to the catalog. A brand with a deep library of its own video keeps compounding. A brand that only buys ads starts from zero every quarter.
In house means faster, not just cheaper
People assume the in house move is about saving money. Sometimes it is. But the real prize is speed. When the creative team sits inside the company, the distance between an idea and a published video collapses.
Here is the catch nobody warns you about. The moment you bring video in house, your bottleneck moves. It is no longer the agency. It is the review and approval loop. Suddenly you have a brand manager, a legal reviewer, a product lead, and an external freelance editor all looking at the same cut, and feedback arrives as a messy email thread that says "tighten the intro" with no timestamp attached.
It is not the cameras or the editors. It is the chaos of reviewing dozens of versions across email, chat, and shared drives. That is where days quietly disappear.
This is exactly the problem PlayPause was built to kill. Reviewers leave frame-accurate comments right on the video, draw on the frame, and @mention the person who needs to act. No more "around the part with the logo." The note sits on the exact frame, and the editor knows precisely what to change.
Feedback scattered across email, Slack, and a spreadsheet with no timestamps
Frame-accurate comments, drawings, and @mentions pinned to the exact moment
Frame-accurate note, everyone sees the exact same thing.
Versioning is where in house teams win or drown
Red Bull and Kohler do not publish one cut of anything. They publish a hero version, a cutdown, a vertical edit, a localized variant. An in house team lives in versions. And version chaos is what sinks most teams that try this.
If your editor sends "final_v3_REALfinal_approved_2.mp4" you do not have a workflow, you have a future disaster. Someone will publish the wrong cut. It always happens.
PlayPause stacks every version on the same asset. You compare two cuts side by side, see exactly what changed, and when a version is signed off you set an approval lock so nobody can quietly swap in a different file. The approved cut is the approved cut. Here is the loop a real team runs.
That loop is the entire difference between an in house team that ships weekly and one that drowns in its own files.
A small team can run the Red Bull play
You do not need their budget. You need their discipline and a tool that does not punish you for adding people. Picture a four person brand team with two freelance editors and a roster of product managers who all need to approve content. On a per seat platform, every one of those reviewers and freelancers is another line on the invoice. Frame.io charges per seat, so the more people you loop into a review, the more you pay, which quietly pushes teams to leave stakeholders out of the loop. That is the exact opposite of what review is for.
PlayPause prices per workspace, flat, not per seat. Invite every reviewer, every freelancer, every client. The bill does not move.
And email, WeTransfer, Google Drive, and Dropbox are not review tools at all. They move files. They do not put a comment on frame 412, track which version is approved, or tell you who actually watched the cut. Trying to run a content engine on file transfer is like running your accounting in a notes app.
Here is the checklist I would hand any team standing up an in house studio.
- Pick a review tool that prices per workspace so adding stakeholders is free
- Demand frame-accurate comments and drawing, not email threads
- Use version stacks with approval locks so the wrong cut never ships
- Send work through secure share links with passwords, expiry, and watermarking
- Keep every asset in one organized place, not five scattered drives
When the work is ready to leave the building, PlayPause share links carry passwords, expiry dates, domain restrictions, and watermarking, so a rough cut never leaks to the wrong inbox. Viewer analytics tell you who watched and how far they got, which is the kind of signal a buying client never gave you. Guest reviewers open a link and comment with no account, and your editors stay in flow with the Premiere Pro and After Effects panels instead of bouncing between tabs.
The bottom line
Red Bull and Kohler did not build media agencies because they had money to burn. They did it because owning your content means owning your audience, your speed, and your story. The thing that stops most teams from copying them is not talent or cameras. It is the review and approval mess that swallows the time you thought you saved.
Fix that one bottleneck and the in house model actually works. Frame-accurate feedback, clean version stacks, approval locks, secure sharing, and one organized home for every asset. That is the engine under the studio.
You can run the Red Bull play on a small team budget. Start free with PlayPause, invite your whole crew without watching the bill climb, and turn your scattered review chaos into a content engine that ships.
Sagnik co-founded PlayPause and works on the product side of how editors, producers, and clients actually collaborate on video. He covers production craft, post workflows, and shipping work faster.
Related resources
Keep reading
Bring your team into one review space
Centralize feedback, lock approvals, and deliver faster, start free today.
Sign Up for Free