Flat Per-Workspace Pricing for Post-Production and VFX Studios
Post houses staff up with rotating freelance colorists, VFX artists, and supervisors on a project-by-project basis, so paying a recurring seat fee for someone who wraps in three weeks makes no sense.
Post-production runs on freelancers. A studio might bring on a colorist for three weeks on a commercial, a couple of VFX artists for an episodic delivery, and a supervisor who only needs access for the final week of a project, and then every one of them rolls off once the job wraps. Per-seat review tools treat every one of those short-term contractors as a new paid license, which means your software cost tracks your freelance headcount instead of your actual revenue, and that's basically a bad trade for a business that scales up and down by design.
Freelance Churn Shouldn't Show Up on Your Software Bill
We built PlayPause flat per workspace because post houses do not staff like agencies with a stable roster, they staff like film productions, up fast for a job and back down the moment it delivers. Add six freelancers for a heavy VFX week, drop to two once the shots lock, right, PlayPause pricing does not move either way. That's the whole idea behind flat pricing for this industry specifically, the bill reflects your workspace, not your freelance roster on any given Tuesday.
every new colorist or VFX artist added to a project is a new line item, so studios ration access or share logins
bring on as many freelancers as a project needs and remove them the day it wraps, the price never changes
Getting a New Colorist Set Up Should Take Minutes
A freelance editor or colorist joining mid-project does not want to wait on a procurement request before they can see the cut they're grading. They need a link, the right version, and the ability to leave frame-accurate notes immediately, because post schedules are usually already tight by the time a specialist gets brought on. PlayPause access is just a link, so a colorist starting Monday morning can be reviewing footage before their coffee's finished.
Frame-Accurate Notes for Color and VFX Work
Color and VFX feedback lives or dies on precision. "The skin tone looks off around the middle" is not useful, a comment pinned to an exact frame with a drawn circle around the actual pixel is. Drawing markup and timecoded comments let a supervisor mark up a specific frame instead of describing it in words, which cuts down the back-and-forth that eats into an already tight delivery window, and it works the same whether the cut came out of Resolve, Premiere, or a compositing suite.
Running a Dozen Projects Without Losing Track
A mid-size post house rarely has just one job in the pipeline, it's usually a handful running in parallel, each with its own freelance crew, its own client, and its own delivery date. Keeping each project contained with its own reviewers and version history means a VFX artist working two jobs at once never accidentally leaves a note on the wrong client's cut, and a supervisor overseeing the whole slate can jump between projects without hunting through a single messy shared drive.
Delivering to Clients Without Exposing the Pipeline
Clients reviewing a locked cut do not need to see your internal VFX breakdown or a colorist's working notes, and sharing controls let a studio decide exactly what a client sees versus what stays internal to the crew. That separation matters more in post than almost anywhere else, since a leaked work-in-progress shot can do real damage to a studio's reputation before a project's even announced.
A freelancer who's on a project for three weeks shouldn't cost the same as one who's on it for three years, and that's really the whole logic behind pricing a review tool by the workspace instead of the seat.
Offboarding That Doesn't Require a Ticket Either
Onboarding gets all the attention, but offboarding matters just as much. A former freelancer with lingering access to unreleased VFX or an unannounced trailer is a real risk, not a theoretical one. Removing access in PlayPause takes the same few seconds as granting it, no license to cancel, no invoice to adjust, which keeps a studio's delivery process clean as crews rotate through project after project.
Studios that also handle a steady diet of corporate or training deliverables run into the same seat-math logic from a different client type, worth comparing against how corporate training teams handle flat pricing when internal approval chains stack up. And the Motion Picture Editors Guild has long tracked how project-based staffing shapes post-production economics, which is exactly the reality flat pricing is built around.
At the end of the day, a post production house that staffs by the project should not be locked into software that bills by the head. Set up a workspace and stop thinking about seats every time a new freelancer rolls onto a job.
The coded toolkit behind every review
Organized workspaces
Keep every client, project, and round in its own clean space.
Version stacks
Stack every cut and compare two versions side by side, frame by frame.
Secure sharing
Expiring, password-protected, domain-restricted links with watermarking.
One review link
Send a single link, no downloads, no logins, no feedback lost in email.
Built into PlayPause
Frame-accurate comments
Pin notes and drawings to an exact frame, with threaded replies and @mentions.
Version compare
Stack cuts and scrub two versions side-by-side, frame by frame.
Approval locks
Lock a version as approved so there's never ambiguity about what's final.
Secure sharing
Password-protected, expiring, domain-restricted links with watermarking.
Camera-to-Cloud
Send proxies from set and start reviewing dailies before the crew wraps.
Integrations
Premiere & After Effects panels, plus Slack, Microsoft Teams, and Zapier.
Frequently asked questions
Does bringing on a freelance colorist for a single project increase our monthly cost?
Can we run several client projects at once without crews seeing each other's work?
How precise can review notes get for color grading and VFX shots?
What happens to a freelancer's access once their contract on a project ends?
Does PlayPause work alongside tools like Resolve, Premiere, or After Effects?
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