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For Post-Production Studios

Flat Per-Workspace Pricing for Post-Production and VFX Studios

Post houses staff up with rotating freelance colorists, VFX artists, and supervisors on a project-by-project basis, so paying a recurring seat fee for someone who wraps in three weeks makes no sense.

Brand Film · one project Roles
Brand_Film_MV4.mp4Current cut In review
Brand_Film_MV3.mp4Client notes resolved
Brand_Film_MV2.mp4Grade pass
Brand_Film_MV1.mp4First assembly
Playbook · house styleCreative direction Playbook
Source footage12 clips
Every version, the brief and the footage in one project. Nobody hunts for the latest cut.
Faster review cyclesApprovals per week climb as revision rounds shrink.
W1W2W3W4W5W6W7
0
seats to add or remove when a freelance colorist rotates onto a job
5-10
freelancers a mid-size studio might onboard in a single quarter
0
flat workspace price across every active project

Post-production runs on freelancers. A studio might bring on a colorist for three weeks on a commercial, a couple of VFX artists for an episodic delivery, and a supervisor who only needs access for the final week of a project, and then every one of them rolls off once the job wraps. Per-seat review tools treat every one of those short-term contractors as a new paid license, which means your software cost tracks your freelance headcount instead of your actual revenue, and that's basically a bad trade for a business that scales up and down by design.

Freelance Churn Shouldn't Show Up on Your Software Bill

We built PlayPause flat per workspace because post houses do not staff like agencies with a stable roster, they staff like film productions, up fast for a job and back down the moment it delivers. Add six freelancers for a heavy VFX week, drop to two once the shots lock, right, PlayPause pricing does not move either way. That's the whole idea behind flat pricing for this industry specifically, the bill reflects your workspace, not your freelance roster on any given Tuesday.

Per-seat review software

every new colorist or VFX artist added to a project is a new line item, so studios ration access or share logins

With PlayPause

bring on as many freelancers as a project needs and remove them the day it wraps, the price never changes

Getting a New Colorist Set Up Should Take Minutes

A freelance editor or colorist joining mid-project does not want to wait on a procurement request before they can see the cut they're grading. They need a link, the right version, and the ability to leave frame-accurate notes immediately, because post schedules are usually already tight by the time a specialist gets brought on. PlayPause access is just a link, so a colorist starting Monday morning can be reviewing footage before their coffee's finished.

1Add the freelancer to the workspace, no seat purchase needed
2Share the current cut with version history intact
3Collect frame-accurate notes from color, VFX, and the supervisor
4Remove access the day the project wraps

Frame-Accurate Notes for Color and VFX Work

Color and VFX feedback lives or dies on precision. "The skin tone looks off around the middle" is not useful, a comment pinned to an exact frame with a drawn circle around the actual pixel is. Drawing markup and timecoded comments let a supervisor mark up a specific frame instead of describing it in words, which cuts down the back-and-forth that eats into an already tight delivery window, and it works the same whether the cut came out of Resolve, Premiere, or a compositing suite.

30%
fewer review rounds when notes are pinned to an exact frame
3
average freelance specialists rotating through a single project
same-day
access granted the moment a new freelancer joins
Review · frame-accurate comment

Running a Dozen Projects Without Losing Track

A mid-size post house rarely has just one job in the pipeline, it's usually a handful running in parallel, each with its own freelance crew, its own client, and its own delivery date. Keeping each project contained with its own reviewers and version history means a VFX artist working two jobs at once never accidentally leaves a note on the wrong client's cut, and a supervisor overseeing the whole slate can jump between projects without hunting through a single messy shared drive.

Delivering to Clients Without Exposing the Pipeline

Clients reviewing a locked cut do not need to see your internal VFX breakdown or a colorist's working notes, and sharing controls let a studio decide exactly what a client sees versus what stays internal to the crew. That separation matters more in post than almost anywhere else, since a leaked work-in-progress shot can do real damage to a studio's reputation before a project's even announced.

A freelancer who's on a project for three weeks shouldn't cost the same as one who's on it for three years, and that's really the whole logic behind pricing a review tool by the workspace instead of the seat.

Offboarding That Doesn't Require a Ticket Either

Onboarding gets all the attention, but offboarding matters just as much. A former freelancer with lingering access to unreleased VFX or an unannounced trailer is a real risk, not a theoretical one. Removing access in PlayPause takes the same few seconds as granting it, no license to cancel, no invoice to adjust, which keeps a studio's delivery process clean as crews rotate through project after project.

Studios that also handle a steady diet of corporate or training deliverables run into the same seat-math logic from a different client type, worth comparing against how corporate training teams handle flat pricing when internal approval chains stack up. And the Motion Picture Editors Guild has long tracked how project-based staffing shapes post-production economics, which is exactly the reality flat pricing is built around.

At the end of the day, a post production house that staffs by the project should not be locked into software that bills by the head. Set up a workspace and stop thinking about seats every time a new freelancer rolls onto a job.

Version compare · V2 vs V3
V2
V3
How it works

The coded toolkit behind every review

Brand FilmPromoSizzle

Organized workspaces

Keep every client, project, and round in its own clean space.

MV1MV2MV3

Version stacks

Stack every cut and compare two versions side by side, frame by frame.

30dPassword

Secure sharing

Expiring, password-protected, domain-restricted links with watermarking.

3 reviewers 30d

One review link

Send a single link, no downloads, no logins, no feedback lost in email.

Capabilities

Built into PlayPause

Frame-accurate comments

Pin notes and drawings to an exact frame, with threaded replies and @mentions.

Version compare

Stack cuts and scrub two versions side-by-side, frame by frame.

Approval locks

Lock a version as approved so there's never ambiguity about what's final.

Secure sharing

Password-protected, expiring, domain-restricted links with watermarking.

Camera-to-Cloud

Send proxies from set and start reviewing dailies before the crew wraps.

Integrations

Premiere & After Effects panels, plus Slack, Microsoft Teams, and Zapier.

FAQ

Frequently asked questions

Does bringing on a freelance colorist for a single project increase our monthly cost?
No. PlayPause charges one flat price per workspace, so adding a colorist, VFX artist, or supervisor for a three-week job doesn't add a line item to your bill.
Can we run several client projects at once without crews seeing each other's work?
Yes. Each project stays contained with its own reviewers, comments, and version history, so a freelancer working two jobs at once never accidentally sees or comments on the wrong client's footage.
How precise can review notes get for color grading and VFX shots?
Very precise. Comments and drawn markup pin directly to an exact frame, so a supervisor can circle the specific pixel or moment instead of describing it in a written note.
What happens to a freelancer's access once their contract on a project ends?
You remove them from the workspace whenever the job wraps, no license to cancel and no invoice to adjust, so access ends exactly when the contract does.
Does PlayPause work alongside tools like Resolve, Premiere, or After Effects?
Yes. PlayPause sits on top of your existing edit and grade workflow, so you keep cutting and coloring in whatever tool you already use and just push versions into PlayPause for review.

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