Secure, Expiring Share Links Built for Game Studios
A cinematic trailer or unannounced gameplay clip leaking months before your reveal date hands competitors and dataminers a head start you spent years building toward, so PlayPause locks every review link behind a password that expires on your schedule.
Cut two frames earlier, the head turn lands late.
A cinematic trailer for an unannounced title is basically a rumor waiting to happen the moment it leaves your building, and once a leak site or a dataminer gets hold of a frame, the reveal you spent a year building toward is gone before your marketing team even gets to control the narrative. We built PlayPause because game studios circulate trailers, story cinematics, and unreleased gameplay capture through review chains that stretch across internal teams, external agencies, platform holders, and publishers, and a single weak link anywhere in that chain can blow an embargo that a whole launch calendar depends on. Right now most of that circulation still happens over email attachments and consumer file-transfer links, tools that were never built to hold a secret for six months.
Why A Leaked Trailer Costs More Than Embarrassment
A trailer that surfaces early does not just spoil a surprise, it gives competing studios a head start on their own messaging, gives dataminers a target to pick apart frame by frame, and can put a publisher relationship at risk if the leak traces back to a review link that should never have been forwardable in the first place. At the end of the day, most leaks do not come from a malicious insider, they come from a review link that stayed active long after it should have, sitting in an old email or a chat thread someone forgot about.
Every trailer, cinematic, and gameplay capture link requires a password before it plays, whether it is going to three people or thirty.
Password Protection On By Default, Not Bolted On
PlayPause locks every share link behind a password automatically, so a producer sending a rough trailer cut to a platform holder gets the same protection as a junior artist sharing a work-in-progress cinematic internally. Expiring Share Links and Sharing Security are built into the platform itself, not a setting someone has to remember to switch on before the sensitive sends.
Links That Expire Before Your Embargo Does
Set an expiration date on any review link and it simply stops working once that date passes, no manual cleanup, no chasing down who still has access months after a review cycle wrapped. That matters most in the run-up to a big reveal, when the number of people who have technically seen an early cut of your trailer keeps growing quietly unless something actively shuts old links down.
Frame-Accurate Notes On Massive Trailer Files
Cinematics and trailer cuts come back loaded with notes on beat timing, VFX passes, and audio mix, and none of that lands well as a bullet list in an email. PlayPause pins every comment to the exact timecode it refers to, so "the reveal shot needs another half second" points at the reveal shot, not a vague timestamp someone has to hunt for. Heavy trailer files also load fast for review thanks to Proxy Transcoding, so a director on a slower connection is not waiting on a multi-gigabyte file just to leave a note.
- Password-protect every trailer and cinematic link automatically
- Set embargo-matched expiration dates per cut
- Pin feedback to exact frames instead of vague timestamps
- Keep unannounced titles walled off from each other
- One flat workspace price, not per credited reviewer
Built For Studios Juggling Multiple Unannounced Titles
Most studios are not reviewing one game at a time, they are running cinematics for a live title, marketing beats for something still under wraps, and a co-development project with a partner studio, all in the same week. Multi Projects keeps each title in its own contained space, so a reviewer working on your announced game never accidentally lands inside the folder for the one that is not public yet. Producers can add or remove reviewers per title without touching anyone else's access, which matters when a co-development partner only needs eyes on one specific build.
A trailer link with no expiration date is basically a leak with a delay timer.
Ditching Generic File-Sharing For Something Built For This
WeTransfer links and open Drive folders were never built with a launch embargo in mind, and that gap shows up the moment a link gets forwarded past the people it was meant for. Compare the security model directly in PlayPause vs Wetransfer and PlayPause vs Google Drive, or browse the full set of PlayPause comparisons. Ad agencies working on your marketing cinematics face a nearly identical problem keeping client work separated, covered in our piece on secure video review links for ad agencies. Video is only getting more central to how titles get marketed pre-launch, a trend Wyzowl's video marketing statistics tracks closely.
Lock down your next trailer cut before it has a chance to leak. Start a PlayPause workspace built for the embargo pressure a launch calendar actually puts on your team.
The coded toolkit behind every review
Parallel reviews
Run many review cycles at once without threads colliding.
Frame-accurate review
Pin every note to the exact frame, with threaded replies and @mentions.
Approval locks
Lock a version as final so there is never any doubt about what shipped.
Camera-to-Cloud
Review dailies straight from set before the crew has even wrapped.
Built into PlayPause
Frame-accurate comments
Pin notes and drawings to an exact frame, with threaded replies and @mentions.
Version compare
Stack cuts and scrub two versions side-by-side, frame by frame.
Approval locks
Lock a version as approved so there's never ambiguity about what's final.
Secure sharing
Password-protected, expiring, domain-restricted links with watermarking.
Camera-to-Cloud
Send proxies from set and start reviewing dailies before the crew wraps.
Integrations
Premiere & After Effects panels, plus Slack, Microsoft Teams, and Zapier.
Frequently asked questions
Can we set the link expiration to match our embargo lift date exactly?
Do platform holders and external partners need a PlayPause account to review a trailer?
How do we keep two unannounced titles from ever crossing paths in review?
Can we track exactly who has opened a trailer link before a big reveal?
Will large trailer or cinematic files be slow to review for team members on weaker connections?
Ship your next cut with fewer rounds
Collaborate in real time, lock approvals, and deliver with confidence, starting today.
Sign Up for Free