How VFX Pulls Are Tracked From Offline Edit Through to Delivery
Tracking VFX pulls from offline edit through to delivery requires a clear system that connects the editorial cut to the vendor pipeline and back. Here is how to build one.
VFX tracking is one of those production disciplines that looks fine from the outside until it collapses. The offline editor is cutting, VFX shots are being flagged, the vendor is receiving turnovers, new versions are coming back, and somewhere in all of that a shot gets missed, the wrong version gets cut into the offline, or the approved composite arrives at online with a spec mismatch. By then the schedule is tight and every mistake has compounding costs.
Tracking VFX pulls from offline edit through to delivery is fundamentally about maintaining a single clear record of what was pulled, what was delivered, which version is in the cut, and what the approval status is at every stage. That record needs to be accessible to the editorial team, the VFX coordinator, the VFX supervisor, and the online facility, even though all of them work in different systems.
Here is the system.
The Pull List: Where Tracking Starts
VFX tracking starts with the VFX pull list, which is generated from the offline cut. The assistant editor identifies every shot in the cut that requires VFX work and exports that information in a format the VFX vendor and coordinator can work from.
A VFX pull list should include, at minimum:
- Shot identifier (a consistent code tied to the scene, cut, and shot number)
- Timecode in and out from the offline cut
- Duration with handles (usually 8 to 16 frames of handle on each end)
- Reel or sequence reference
- Shot description (one line describing the VFX work required)
- Requested delivery date
- Priority tier (hero shots, secondary shots, pick-ups)
The pull list is a living document. Every time the picture changes and a VFX shot moves or is added or removed, the pull list needs to be updated. This is the assistant editor's job, and it requires discipline because the pull list drifting out of sync with the offline cut is the primary source of VFX tracking failures.
An outdated pull list is worse than no pull list because it creates false confidence.
Managing Turnovers to the VFX Vendor
A VFX turnover is the formal transfer of shots from the editorial team to the VFX vendor. It includes the pull list, the reference media (usually offline proxies), any on-set reference materials (VFX supervisor notes, onset VFX plates, camera data), and a turnover note that explains creative intent for each shot.
For each turnover, the VFX coordinator needs to confirm:
- Which shots are in this turnover (not cumulative, just this batch)
- Which shots from previous turnovers are being updated or replaced
- The current cut timecodes, in case they have moved from the previous version
- Any creative direction changes since the last turnover
This is where the review platform becomes central to the workflow. When the VFX supervisor reviews shots in PlayPause, the comments they leave are timestamped and version-specific. If the supervisor reviewed version 2 of a shot and version 3 comes in two weeks later, the note thread for version 2 is separate from the note thread for version 3. Nothing bleeds across.
Tracking Versions as Shots Come Back
Once the vendor starts delivering VFX shots, version management becomes the critical task. A single shot might go through four or five versions before it is approved. The tracking system needs to know:
- Which version of each shot is currently in the offline cut
- Which version of each shot has been approved by the VFX supervisor
- Whether the version in the cut is the approved version
That last point is important. Sometimes an approved version arrives, the editor cuts it in, but then a revision is requested (often by the director) and a newer version gets ordered. Now the cut contains the approved version but the latest-delivered version is already different. The tracking system needs to reflect this.
A VFX tracking spreadsheet should have columns for:
| Shot ID | Scene | Status | Offline Version | Approved Version | Delivered Version | In Cut? | Notes |
|---|---|---|---|---|---|---|---|
| VFX_0110 | 01-10 | In progress | v01 offline | None | v02 WIP | Yes (v01) | Waiting v03 |
| VFX_0245 | 02-45 | Approved | v03 | v03 | v03 | Yes | Locked |
| VFX_0380 | 03-80 | Pending | Offline proxy | None | None | No | Awaiting first pass |
This kind of tracking table, maintained by the VFX coordinator, is the reference document that the assistant editor uses to confirm they have the right version of each shot in the offline, and that the online editor uses to verify they are conforming from approved deliveries.
Connecting VFX Tracking to the Review Record
One of the gaps in traditional VFX tracking is that the approval record lives in a separate system from the creative review. The VFX coordinator has the tracking spreadsheet. The VFX supervisor's notes are in emails or a note PDF. The director's comments on the composite are in yet another thread. Connecting these into one record requires intentional effort.
PlayPause's review structure helps here. When the VFX supervisor reviews a batch of shots, each shot gets a separate upload with its version label. Comments are timestamped and frame-accurate. When the supervisor approves a version, that approval is logged against that specific version of that specific shot. The VFX coordinator can see the approval record in the platform and update the tracking sheet accordingly.
approval records disconnected from review notes, version confusion at online, coordinator manually reconciling two systems
review notes attached to specific versions, approval timestamps logged, coordinator reconciles once from a clear source
For the VFX coordinator managing a full season of episodic work, the guide on keeping shot review notes organized across a full season covers this at the scale where the complexity really compounds.
The Pre-Online VFX Check
Before the conform, the VFX coordinator and assistant editor need to run a reconciliation pass:
- Every shot in the pull list is accounted for (either approved and delivered, in progress with a confirmed date, or officially cut from the show)
- Every shot in the offline cut that has a VFX flag is in the tracking list
- The version in the offline matches the approved delivered version
- No approved VFX shots exist in the delivery folder that are not yet in the cut
This reconciliation is the last line of defense before the online. If a shot is missing, the online editor cannot conform it. If the wrong version is in the cut, the online will conform the wrong comp.
- Generate and update the VFX pull list at every turnover
- Track vendor deliveries against the pull list by shot ID
- Log approvals in the review platform with version references
- Reconcile offline cut against tracking list before online begins
- Confirm all delivered shots meet finishing house codec and resolution specs
- Deliver the tracking list to the online facility with the conform package
For the conform handoff itself, the online edit conform checklist before sending to a finishing house and the handoff package guide when turning a cut over to a colorist both cover the receiving end of this process.
VFX tracking is not glamorous work, but it is the work that protects the rest of the production from expensive surprises. Get the pull list right, update it consistently, use a review platform that logs approvals against specific versions, and reconcile before the online. Start a PlayPause workspace for free and give your VFX supervisor and coordinator a shared review record that actually matches your tracking sheet.
Priya Menon writes about video marketing and content workflows for PlayPause. She covers how marketing teams, brands, and creators review video, approve campaigns, and ship content faster.
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